Little Big Planet for Sony PlayStation 3 - Truly Revolutionary! Anyone else have it yet?

2 replies [Last post]
Bill Loguidice
Bill Loguidice's picture
Offline
Joined: 12/31/1969

By now I'm sure you've all read the reviews for Little Big Planet, with many declaring the "race" for Game of the Year already over. My wife and I got our copy from Amazon last night and had a chance to play it for a few hours. Anyone else get it yet?

One of the best things about the game is that it supports co-op play from the start. Obviously since there's only two of us, only the two of us played at the same time, but it does support up to four players, either offline or online, though I'm unsure of how well all that works without testing.

We're playing it as a straight platformer right now and plan of progressing through the whole game, but have obviously experienced some of the construction set/customization features, first of our Sack Boy avatars, then of the play environment, then of our virtual "home". We even took photos of ourselves using the PlayStation Eye Camera to use as in-game stickers to stick everywhere. Even early on, it's fascinating how you both manipulate your Sack Boy and how you use him to in turn manipulate the game environment, and of course how it all works together. Needless to say, even early on, there's lots of interesting pushing and pulling and hanging/swinging going on.

Visuals and sound are of course top notch, with quite a bit of cheeky narration from the British guy who did the voice overs for the Hitchhiker's Guide to the Galaxy in the movie of the same name.

I definitely look forward to seeing more and will be interested in exploring creating our own levels and activities and accessing the designs of others. This has enormous construction set/virtual playground potential.

n/a
Bill Loguidice
Bill Loguidice's picture
Offline
Joined: 12/31/1969
LBP
Rowdy Rob wrote:

Judging from the videos I've seen, it looks just flat out amazing! How did they do that?!?!

That having been said, it might be too little, too late. I suspect that this will be a tough Christmas for Sony, being that a) the PS3 is the most expensive console in an economic upheaval, and b) Blu-Ray is starting to be seen as a dead technology.

Back to LBP: It appears to be "Mario with physics." The physics are amazing; never have I seen such an amazing example of them in a game!

I wouldn't count out Sony just yet. Games like this can only help. I also think it's a good sign that Blu-Ray, at least on TV, is being advertised in conjunction with the DVD releases, and in fact we're starting to see Blu-Ray and DVD combo packs, which just makes sense. It's a lot like what HD-DVD would do, with one side the HD-DVD side and the other side the DVD side, just with two discs in this case.

Rowdy Rob wrote:

The graphics look like we're nearing (or equaling) "Shrek-at-home" technology.

Definitely impressive. The sound is top notch too.

Rowdy Rob wrote:

The "construction set" techniques seem quite user-friendly. However, the demonstration videos I've seen on Youtube show a lot of graphics that don't appear to be possible from the demonstrated user interface (mostly drawings, backgrounds, etc.). How does the game allow such placements of user-generated graphics? Certainly you can't draw a "clown" in the provided user interface, can you?

It doesn't allow to draw at all per se, but you can import your own graphics with the Sony Eye camera. We've done it to make stickers of us and our girls and paste them about the world, but obviously the options are endless. Almost everything can be skinned and there are objects of all shapes and sizes. It's not do anything, but with enough creativity, you can do anything. The mods some people have made are simply incredible.

Interestingly, my wife and I played briefly today to show the girls the game and we briefly tried a level online. In no time at all, a few people joined us for a four player co-op session. We exited out since we didn't want to play that way yet (we still want to progress through the game together first) and went back to our pod (our home base, that you can decorate) and those people followed us in and were hanging out in our "home"! I eventually kicked them out, but it's a very interesting cooperative type of game that really encourages sharing and checking out other people's stuff. It really is an amazing accomplishment and it seems like there are new things to discover, new features to discover, every play session!

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

n/a
Rowdy Rob
Rowdy Rob's picture
Offline
Joined: 09/04/2006
It looks too cool for me!

Judging from the videos I've seen, it looks just flat out amazing! How did they do that?!?!

That having been said, it might be too little, too late. I suspect that this will be a tough Christmas for Sony, being that a) the PS3 is the most expensive console in an economic upheaval, and b) Blu-Ray is starting to be seen as a dead technology.

Back to LBP: It appears to be "Mario with physics." The physics are amazing; never have I seen such an amazing example of them in a game!

The graphics look like we're nearing (or equaling) "Shrek-at-home" technology.

The "construction set" techniques seem quite user-friendly. However, the demonstration videos I've seen on Youtube show a lot of graphics that don't appear to be possible from the demonstrated user interface (mostly drawings, backgrounds, etc.). How does the game allow such placements of user-generated graphics? Certainly you can't draw a "clown" in the provided user interface, can you?

Just some thoughts.... later. (Back to another primitive "Baldur's Gate" session).

qoj hpmoj o+ 6uo73q 3Jv 3svq jnoh 77V

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.