Paladins Legacy

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yakumo9275's picture

The author of a Tandy Coco RPG, Paladin's Legacy has made it available.

Check out http://paladinslegacy.spaces.live.com/

Check it out;

Title Screen
Paladins Legacy Title ScreenPaladins Legacy Title Screen

Dungeon
Paladins Legacy DungeonPaladins Legacy Dungeon

Stats
Paladins Legacy StatsPaladins Legacy Stats

Comments

adamantyr
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Oh yeah

Yeah, I remember this one. Sundog Systems was another CoCo software company that developed a lot of arcade clones. I think they outlasted Tom Mix Software and Diecom as well; their ads were running in Rainbow magazine up to its end.

RPG-wise, I don't recall any others they did, but they did do a Legend of Zelda clone, a Ninja Gaiden clone, and I think Gauntlet II, all for the CoCo3, so they had 16-color graphics instead of 4.

I remember a review of Paladin's Legacy in Rainbow as well. The reviewer wasn't a regular CRPG player; he got bored with the game about halfway through and quit. He noted that the food system was particularly bothersome. An aspect of earlier Ultima's I didn't care for much myself, actually.

Bill Loguidice
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Food = Too realistic
adamantyr wrote:

I remember a review of Paladin's Legacy in Rainbow as well. The reviewer wasn't a regular CRPG player; he got bored with the game about halfway through and quit. He noted that the food system was particularly bothersome. An aspect of earlier Ultima's I didn't care for much myself, actually.

I have to admit, food systems are HUGE turn-offs for me in games, especially when they literally tick away like a clock. The only manageable one I remember, meaning I didn't particularly mind it, was the system used in FTL's Dungeon Master. I also liked the fact that killing certain creatures gave you food.



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Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Bill Loguidice
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Interesting

I LOVE the look of the title screen, but I must say that the in-game graphics don't seem to work with that color scheme. I'd need to see it running on both a real CoCo on a TV and a CoCo3 on an RGB monitor to be absolutely sure, though. Often times emulation is a bit too clinical.



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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adamantyr
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Colors and artifacts
Bill Loguidice wrote:

I LOVE the look of the title screen, but I must say that the in-game graphics don't seem to work with that color scheme. I'd need to see it running on both a real CoCo on a TV and a CoCo3 on an RGB monitor to be absolutely sure, though. Often times emulation is a bit too clinical.

Yeah, that's the classic CoCo2 artifact color scheme. These screen shots are particularly BRIGHT, though. And a bit sharper on the edges than a classic composite monitor could do. It's funny that a lot of emulators work hard to recreate the original NTSC messy pixels, because it doesn't look "right" otherwise. :)

I'm very approving in that he went for his own appearance scheme rather than directly copying Ultima's, as Gates of Delirium did. However, I would also say that it's a bit too "busy" on screen. Since he didn't more than four colors, the UI design must focus on clearly distinguishing between different elements like game screen, text, and so forth. As is, it's a bit of a mess... it looks like it could give me a real migraine in a few short hours of play.

May have to play this one and blog on it, though.

yakumo9275
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Well the game was written to

Well the game was written to run on a Coco 1/2/3 with 64kb ram. So probably does not use any coco3 gfx upgrades hence the 4 colors. I have not checked it out yet (still at work) so could be 100% wrong :)

-- Stu --

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Bill Loguidice
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Colors
yakumo9275 wrote:

Well the game was written to run on a Coco 1/2/3 with 64kb ram. So probably does not use any coco3 gfx upgrades hence the 4 colors. I have not checked it out yet (still at work) so could be 100% wrong :)

-- Stu --

I asked him the question in the comments on his site. In his "making of" entry, he talks about needing to make it compatible with the CoCo 3 as a requirement for Sundog publishing it, but the implication seems to be that yes, it's the same regardless. What throws me is that it looks like from the Sundog catalog scan, the visuals are much cleaner and don't use the red/blue color scheme.



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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chaneya (not verified)
Tips for Paladin's Legacy

I just found this forum thread about my game, Paladin's Legacy. I think it's pretty cool that anyone is even talking about my old game. I'm sorry I'm a little late to this thread because I could have saved a few people the pain of "slogging" in my old game. I updated my spaces blog with some tips for playing Paladin's Legacy. You can find them here: http://paladinslegacy.spaces.live.com/ or just read them below.

When I replayed my game late last year for the first time in 20 years, I was shocked at how hard it was to get going. The price of health potions is outrageous! Then I remembered the wood Nymph in the Elven city to the west that will heal you for free. There is also a major design flaw with game saving. You can have only one game save. If you save while in the mines and then can't get back out without dying, you're stuck. Because when you die, the game resets or you can reload your save game which puts you right back down in the mine. The solution is to simply never save while down in the mines. Save just before you go in. It's really easy to run into a really tough creature that overpowers you and there is no way out of combat.

It's funny but these weren't design flaws back in the day. Many games didn't even allow saving. This one got passed me, my beta testing friend and my publisher.

Here are the tips, If anyone would like to know anything else you can e-mail me directly at chaneya@acwoodworksinc.com

Tips for Paladin's Legacy
I thought it would be wise to post a few key tips for my game since after all of these years it seems there are still some folks interested in playing Paladin's Legacy.

#1 There is a wood Nymph in the city of Elm who will heal you for free if you are pure of heart. If you steal something, you will become unpure. If that happens, just donate at the cathedral just west of the main castle and you become pure again. The city of Elm is just West of the main castel in the forest. You can steal a boat in the City of Thieves in the swamps to the east.

#2 The game is very very difficult at first. You have no armor, no weapons low health and low food. When you create your character max out strength and dexterity. Intelligence and wisdom aren't even used in the game. I couldn't figure out what to use them for but I put them in there because it seemed the thing to do at that time. Str and Dex do make a difference in combat. Also buy the lowest lvl weapons and armor you can afford and build form there.

#3 There is only one save game. I'll repeat that. There is only one save game. There is a huge design flaw in the game that took me 20 years to find. That's a joke because 20 years ago these quirks were everywhere in games. Keep in mind text adventures were big back then. Anyway, when you die your game is reset. I know that really sucks! But if you save game just after dying it sucks even more. If you die, just reload your previous and only saved game.

#4 Whatever you do.....Do not save game in the Dungeon unless you are absolutely sure you can make it back out without dying. If you die down there, you'll just have to reload and start back down there over and over or reset the game from death and start all over again. UGH! I should have never allowed save games in the dungeon. This one got passed me, my beta testing friend and the publisher. Again, I don't think it was a flaw back in those days. What you need to do is just save at the entrance of the dungeon and then head down and don't save again while you are down there. It's dark and mean in the dungeons.

#5 You can find the Elven Torch which will light your way in the dungeon by entering the dungeon on the other side of the mountains. You'll need climbing gear to cross the mountains and a theives kit to enter the dungeons. You can buy all of these along with snow boots, used to cross snow covered mountains, at the City of Thieves Tabor Slyth in the southeast of the map in the swamps.

#6 In order to enter the mines/dungeon, you need a Thieves kit purchased at the city of thieves. Stand in front of the mine door and type "U" the choose the Thieves kit from your Use Items scroll. This will open the door to the mines. Then step on the open door to the mines and press "d" to go down. C = climb at a ladder. D = down the ladder and enter mine.

Let me know if I can help with anything else.

Allan Chaney

Mark Vergeer
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Cool, the characterset

Cool, the characterset reminds me of the standard c64's one but with the G's and the 0's being quite different.



Editor / Pixelator - Armchair Arcade, Inc.
www.markvergeer.nl

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yakumo9275
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Joined: 12/26/2006
I was reading the publishers

I was reading the publishers letter to Allan and I wanted to gag :) The sundog guy imply Gates of Delerium is so rocking that you'd have to try really hard to make something better (well thats how I read it...) at least Allan got published..

-- Stu --

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adamantyr
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Joined: 01/28/2007
Bit of a disappointment...

I just loaded up Paladin's Legacy to give it a try. I was thinking about doing a "slog" like Stu did with Gates of Delirium.

Unfortunately, the game's got some serious flaws with the game play. In particular, the early grind curve is brutal. You start with 50 gold and 20 food, and no weapons or armor. While you start with a good number of hit points, they go very fast. And when I hunted around to find an Inn or someplace to get more hit points, the only one I found was a bishop who would sell a healing potion for 100 gold. Keep in mind you're getting 1-2 gold per monster kill here, and after a dozen or so fights you're nearly dead. I split my ability score points evenly among all four; possibly overloading Strength and Dexterity at the start of the game may give a bit of an edge, but I doubt it's enough.

Now when you die, you get send to a graveyard. This is cool, but when you talk to the Resurrector, he restores you to the START OF THE GAME. No experience, level 0, 20 food, 50 gold. What the heck?! Unless I cheat, there's nothing short of pure LUCK or a lot of save/restores to somehow magically scrape enough money/XP together to get ahead of the curve so you can actually afford to get healing. I don't even know if going up in level will help at all... I've gotten around 130 XP and the Queen still won't raise me a level.

It's really a pity, because I can tell you that the game's got a LOT more interesting dialogue than Gates of Delirium, by a long shot. Every NPC gabs on and gives you a lot of information. They even have NAMES. He has a decent background and plot mapped out. And some funny stuff too. But with no way to recover HP without cheating or pure luck... I just can't play it any further.

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