Pinball Construction Set - Your Thoughts on the BudgeCo Title

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Bill Loguidice's picture

I've been doing some work now on the Pinball Construction Set chapter for the book and would love to hear some of your thoughts on this "software toy" construction set. Bill Budge's title, first published through his own BudgeCo company in 1982, was of course later picked up and published by Electronic Arts (one of their earliest titles that helped put the company on the map), starting in 1983, for Apple II, Apple Macintosh, Atari 8-bit, Coleco Adam (this release is overlooked by nearly every online source, by the way), Commodore 64 and PC. While I'd love to hear about your experiences with Budge's title and titles like it, I'd also like to hear about even some of the more hardcore construction sets or mainstream development tools, like, for instance, Penguin's The Graphics Magician. Every thought and tangent is appreciated. Thanks!

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steve (not verified)
Construction Sets

Bill,

I probably spent more time with Pinball Constrcution Set than any other title for the Atari 8-Bit. I was always amazed with the interface and the fact that you could create executable from your games. I don't think this game gets as much respect as it deserves. From Pinball Constrcution set I moved onto STOS for thr Atari ST which was a much more hardcore development language for games but still had some of the same elements as PBCS. When my ST dies, I went to Click And Play for Windows whch was mucvh more like Pinball Constrcution Set and probably had the best "game engine" ever created for Windows 3.1.

-Steve

Bill Loguidice
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Chapters

Thanks for that, Steve. The chapter on PCS is actually finished, and I think fans will be happy that it's given its due respect. Thanks everyone!



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yakumo9275
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Speaking of phantasie, what

Speaking of phantasie, what news bill of your updating your series entries here?

-- Stu --

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Bill Loguidice
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Phantasie
yakumo9275 wrote:

Speaking of phantasie, what news bill of your updating your series entries here?

-- Stu --

Can you clarify? If you mean the Wizard's Crown Chronicles, I pretty much can't take that out of mothballs until I'm done with the book stuff. I'll have to see about getting at least a small delay on the other book, maybe starting that up in November. I really, really need a break from this constant writing and ability to only play games in spurts or in very specific instances. There's so much I'd like to do, but I always seem unable to do them. I'm not complaining, I'm just saying that the reality is I want to be able to use my time for other things for a while.

Frankly, it would probably be most useful for me to do a chronicle of the fan-made English translation of Phantasie IV. At least that would be something new, as at the very least there's info on and countless reviews for Wizard's Crown, with many English-speaking having played it.

By the way, the disk drive on my C-128DCR seems to have died (or at least stop reading disks), so I'll have to look into fixing it or use another one of my systems.



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yakumo9275
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yeazhi meant wiz crown. I

yeazhi meant wiz crown. I understand the book will take all your creative juices for a while. shame about the c= disk drive..

english p4 sounds awesome I didnt know they had made one.. but looking them up, 2+3 seem different from the english ones or is it just in name they are different but same game play...

-- Stu --

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Bill Loguidice
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Phantasie
yakumo9275 wrote:

yeazhi meant wiz crown. I understand the book will take all your creative juices for a while. shame about the c= disk drive..

english p4 sounds awesome I didnt know they had made one.. but looking them up, 2+3 seem different from the english ones or is it just in name they are different but same game play...

-- Stu --

There was no English Phantasie IV, but some enterprising fans, as is often the case with JRPGs, have painstakingly created an English translation version. I'm befuddled that there was no English version, but then it was only created on the Sharp and MSX computers, so porting it over to a Western system at the time probably would have been difficult. I'm not even sure if Winston Douglas Wood was involved or how the Japanese company even got the rights.

Not sure what you mean about Phantasie 2 and 3. Phantasie 2 basically used a bug-fixed version of 1's engine with very minor tweaks, with 3 being a slightly more radical change, though still using many of the same elements. IV, from what little I've played of the Japanese version, seems to be a radical variation of the 16-bit ST and Amiga versions of the previous games.



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Mark Vergeer
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MSX-2

If you think MSX-1 is cool. Wait till you see MSX-2. Next to the c64 I have been a MSX-2 user for quite some time and there are still thriving MSX(-2) communities in Japan, Brazil, Spain, Russia and the Netherlands!

http://www.msx.org/

http://openmsx.sourceforge.net/

http://www.generation-msx.nl/



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MSX2 are cool2
Mark Vergeer wrote:

If you think MSX-1 is cool. Wait till you see MSX-2. Next to the c64 I have been a MSX-2 user for quite some time and there are still thriving MSX(-2) communities in Japan, Brazil, Spain, Russia and the Netherlands!

MSX2 systems are definitely cool! Much better graphics & text modes, much more RAM, built-in clock and enhanced system software.
The Philips NMS-8280 is especially noteworthy with its built-in video digitizer and genlock (Sony also had such a machine), two built-in 720KB disk drives and separate high-quality keyboard. It of course supports the standards 80 characters/line and the 256 color modes but I also attest it an excellent video quality on its RGB output!

It's a pity that they didn't enhanced the CPU clock frequency like they improved the rest of the system:
They still had the 3,58 MHz Z80 which is good enough for text modes (and character-based games) but a speedier chip would've been much better against the Amiga and ST computers. AFAIK MSX2 machines can be hacked to 7 MHz so this should've been no problem for the hardware designers to implement a standard 7 MHz mode at very low additionally cost.
IMHO this is the main reason this system bombed anywhere in Europe except in the Netherlands.

take care,
Calibrator

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Mark Vergeer
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On MSX2

Carlibrator, I have that exact machine and next to a NMS-8245. Both have 'overclock' switched added to switch them to 7Mhz without any problems. They sit in the attack for now :-(

Bill, if we do have plans to visit the US we'll get in touch and see if we can visit. Would be cool to meet your family and definitely cool check out your basement!



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8245
Mark Vergeer wrote:

Carlibrator, I have that exact machine and next to a NMS-8245. Both have 'overclock' switched added to switch them to 7Mhz without any problems. They sit in the attack for now :-(

I also have both (but not modified) -- the 8245 has a nice Amiga 500 form factor ;-)

Mine doesn't sit in the attic but in the closet and I occasionally load a few games as it only needs power, video and a joystick connected to it (not even a joystick as the cursor keys often suffice). When I get Metal Gear for cheap (one can dream!) I'll put it next to my Apple IIgs for a longer time...

take care,
Calibrator

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