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The Great Videogame Crash - 1983 or 1984? The Final Word.

I just wanted to comment quick on “The Great Videogame Crash” (my personal official designation, along with my preferred use of "videogame" over "video game", just like "bodybuilding" over "body building") and sort of vet my thought process for public discussion and potential disagreement. After spending ~3 years writing the other book on American videogame and computer systems, I came to the conclusion that it has to refer to the year 1984 if a single year needs to be chosen. This was based on a combination of research and personal experience. To put it simply, in 1983, consumers had no real concept that there was something going on behind the scenes. All the consumer saw was increasing stock and lowered prices. Behind the scenes was a different story, with retailers having excess of unsold inventory and diminishing or non-existent profit margins for even good publishers in light of cut-price dreck from their competitors. The classic supply outstripping demand. It wasn’t until 1984 that consumers started to realistically notice there was a problem when less and less new product started appearing on store shelves. That’s why to me, 1984 has to be the year.

Obviously videogames never fully went away in retail or sales channels, but there was a definite slowdown 1984 – 1985. It wasn’t until the limited release of the NES in late 1985 and its wide release in 1986 that retailers started to want to get back full force into videogames and lots of different companies again wanted to cash in. So really, The Great Videogame Crash can be considered from 1983 – 1986 if you want to get technical, but the years where it was felt the most by consumers - who to me are the most important part of the equation - would actually be 1985 and 1986. At least that’s my theory and one I plan on sticking with. And obviously this only applies to North America and specifically the US, as market conditions were very different elsewhere. Also, we can't mention The Great Videogame Crash without also mentioning that the thinking in that 1984 - 85 time period was that low cost computers like the Commodore 64 would more than fill the function or need of consoles that "just" played games. Obviously that wasn't the case and both markets peacefully co-existed for some time. So, what do YOU think?


Comments

Matt Barton's picture

I strongly, strongly

I strongly, strongly recommend it. I haven't had that much fun with a videogame since the original Halo, and I might--dare I say it--yup, it's better than Halo. What really grabbed me was the interaction with the characters. They are very interesting people, and it's FUN getting to know them and making decisions to see how they'll react. I even ended up having sex with one of the female soldiers! :) Okay, so maybe that's a bit shallow, but the game really makes you feel that your choices are significant and that they will have an impact on the story.

I can't think of any flaws. The game played like a dream. Trust me on this: get Mass Effect. You know ol' Fartin' Barton wouldn't lead you wrong.


Bill Loguidice's picture

Mass Effect

Matt Barton wrote:
W00t! Just beat Mass Effect...man, let me tell you, GET THIS GAME. It rawks!!! I think it might actually be one of my favorite games of all time.

I have the collector's edition for the Xbox 360. I only played about a half hour in, but I was terribly impressed and appreciated the western aesthetic. Definitely one I want to put more time into at some point along with Oblivion...



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.


Matt Barton's picture

W00t! Just beat Mass

W00t! Just beat Mass Effect...man, let me tell you, GET THIS GAME. It rawks!!! I think it might actually be one of my favorite games of all time.


Mark Vergeer's picture

Devving for PC platform is harder

Indeed devving for the PC platform is a lot harder than it is for consoles, because of the vast variety in hardware and software that makes up today's PCs. Microsoft tried to 'mend' this problem by introducing this 'Windows Experience Rating' which in theory should make it easier for potential buyers to see if the game/software they want to buy will actually run on their PC. You only need to remember your Windows Experience Index number and look at the back of the packaging. Alas things are not as simple.

Now don't let these comment sway you in the direction of getting a console Matt! Just make sure your PC hardware is up to date, your drivers too and install those games, DRM rootkits and all. :-P



Editor / Pixelator - Armchair Arcade, Inc.
www.markvergeer.nl


Matt Barton's picture

The wii definitely intrigues

The wii definitely intrigues me. I like the idea of a special control scheme and talented developers focusing on that experience. I think you're right about consoles, Bill & Mark. I laughed hard reading Mark's response, though, especially the last part!!!

I think Mark is on to something too about the console experience--the developers know what they are developing and how it will be experienced. With a PC game, who knows if the person will have a GTX 280 or some ancient card? I'd say that a game like F.E.A.R. running on a low-end machine is just a totally different experience than the same game run on high-end system. With a console, though, you know exactly what the specs will be and can tailor the game for that.


Bill Loguidice's picture

More

Matt Barton wrote:
I agree on all points, but am still struggling to see why someone would want a console AND a high-end computer, save for covering all the bases. Besides a few exclusives and what not, is there a compelling reason for someone like me to get a console?

Well, considering you mostly enjoy adventure games and RPGs/online RPG, I don't think there's a particular reason for YOU to get a console, since you can usually play more of those games on the PC than on a console, particularly the former. But for a gamer who likes sports games, arcade style games, etc., even first person shooters, you'd probably want a console. Less hassle, and, depending upon the console, a more unified and simplified online play experience if that's your sort of thing. Again, a nice no-fuss, no-muss approach. Everything just works and is already optimized.

If someone prefers mostly RTS games, I'd say stick with a PC. If someone prefers mostly TBS games, I'd say stick with a PC. Adventures/text adventures, stick with a PC. For now, even MMORPGs, definitely stick with a PC. For everything else that immediately comes to mind, there are compelling arguments for use of a console over a PC, including primary development on the console side, better selection, less hassle and more robust or unified online features.

Of course the Wii is pretty much its own argument, as it doesn't really play the latest games, just modified versions of them, which is neither good nor bad, it just is what it is. The thing with the Wii is the unique control paradigm.



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.


Mark Vergeer's picture

Matt, DO NOT GET ONE!

If you don't care for the exclusives, then by all means don't get a console. Please don't! We can't seem to convice you with all our arguments and yet you continue to ask the same question over and over again. Look if you enjoy tweaking your pc and playing games on it - that's fine by me. You won't be able to write about console games though as you have no exposure to them ;-) Perhaps that is a compelling reason?

I don't enjoy tweaking my rather new PC. I am disappointed by the fact that - whilst it is powered by an Intel Core Duo E4400 with Nvidia 8600GT graphics card and is sporting a whopping 3Gb of RAM - it still won't run Oblivion properly. I actually preferred the mouse/keyboard control scheme but when I saw it running flawlessly on the Xbox 360 I rushed out and got it for the 360. A guaranteed framerate and gameing experience for my money. I've tried out other Vista games, I let my machine's Windows-experience-Index guide me. Well the results were disappointing in my case. Whilst my computer runs Mame and quite a lot of emulators well it does fail to perform on some Vista games that are supposed to run fine on my system. I don't want to have to open up the case, take out the CPU and replace it with a faster one or replace the graphics card with one that takes up two slots and draws more than 100 Watts of power - I don't think my computer's power supply will be able to cope with something like that. Don't forget that the arcade games you play on Mame have originated on closed / very closed propitiatory arcade systems - very much like consoles.

Matt, don't you dare get a console you hear!



Editor / Pixelator - Armchair Arcade, Inc.
www.markvergeer.nl


Matt Barton's picture

I agree on all points, but

I agree on all points, but am still struggling to see why someone would want a console AND a high-end computer, save for covering all the bases. Besides a few exclusives and what not, is there a compelling reason for someone like me to get a console?


Bill Loguidice's picture

Functions

Matt Barton wrote:

But, seriously though, are you saying a kid would be better off with a console than a computer in an either/or situation?

That's ridiculous. I said if someone, anyone, was forced to have only one, of course you'd have to choose a PC because it does everything. My statement was that the idea that someone playing games on a modern console doesn't also have access to a PC is pretty absurd. The younger generation especially uses the Internet, and thus computers for all the social networking crap, Websites, e-mail, IM, etc., even though their cell phones perform some of those functions. So the point was, even if they take the ONE function away from the PC that it's not necessarily best at - game playing - and use a device (console) designed for it instead (or primarily, like I do, playing only the occasional PC game), are they really missing out on ANYTHING? If they're so inclined, they'll explore the advanced stuff. If not, they'll just be a normal user like anyone else. Playing games on a PC will not give them any more or less skills than their natural inclination would give them anyway. It's not like the old days where computers weren't menu driven or required lots of hands-on attention.

Again, ideal world, a person would have one or more consoles, one medium to high end computer and one or more handhelds, giving access to the most possible experiences, covering gaps that each device has. Some, like me, go beyond that, others are probably just below that. I would think most, if not statistically all, who have a modern console, also have full-time access to a PC. So it's win-win. It's not like you can play either a PC or console on the "crapper" or in other awkward situations, or toss one in your pocket or something. So that's where a handheld like a DS or PSP or, increasingly an iPod Touch or iPhone comes into play (assuming you want something a bit more advanced than standard cell phone fare, which is also increasing in quality). Again, time, place and purpose for everything.



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.


Mark Vergeer's picture

I don't see your point Matt.

I don't see your point Matt. A lazy parent might see a console, a tv set and a kids channel as a good way to have them out of the way etc. The same can be said about parents who have their kids on the internet without proper guidance and supervision. But surely you can't claim that consoles themselves ruin a kid's chance of becoming proficient with a mouse.
It's lazy parents who do the damage.

You continue to see it as an either/or situation, which it is not.
Typed this on my Wii by the way ;-)


Editor / Pixelator - Armchair Arcade, Inc.
www.markvergeer.nl


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