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New Book Deal Confirmed!

I can't go into too much detail, but I can finally announce that Matt and I have secured a deal for a new co-authored book. The topic? The best, greatest and most influential games of all time. Not too exciting you say? Well, that's the challenge that Matt and I have--to really push our writing abilities to the limits to make this something that you'll be very, very excited about. And obviously being who we are, you know we won't leave ANY platform untouched in telling what will hopefully be a definitive and compelling tale. One nice thing I can reveal is that this will be a full color book (!) throughout and the publisher, Focal Press, which is part of Elsevier, is targeting only a $35 list price, which is pretty nice for what is estimated to be 350 pages. They also want us to create a special section on Armchair Arcade for bonus content related to the book, which we've agreed to. So, while I was unable to secure a new publisher for the years-in-the-making book excerpted at Gamasutra (which we'll revisit selling at some point in the near future), this is a nice "consolation" prize. In fact, after months of negotiation, Focal ultimately wasn't interested in that book for its economic viability, but was impressed enough to ask us to write to this topic, which was actually their idea originally. We have until roughly September to wrap it up and we're starting with ZERO content, so wish us luck!


Comments

Matt Barton's picture

True

Oldschoolgamer wrote:
you don't
want to go back and forth with them, it's not worth your time, thought or energy....

I found a funny cartoon that sums this up so well!


Oldschoolgamer's picture

Meh, I have learned over

Meh, I have learned over time, read all commits and opinions, reply / respond happily to praise then ignore all the
rest, I am not saying anyone who disagree's or has a complaint or low opinion is wrong but it is just their opinion, you are
not likely to change it even if you do respond and believe me there are those who simply want to upset others and you don't
want to go back and forth with them, it's not worth your time, thought or energy........................

---------------------------------------------------------------------

Oldschool games, some people just don't "get it"...


Matt Barton's picture

Yes, I agree, excellent

Yes, I agree, excellent points Mark. I will try to be more reluctant to post things that I wouldn't say to people's faces, and I know I have done that many times. My problem is that I tend to have a shorter temper online than I would in real life, as anyone who has met me can attest. I don't even think the problem would go away without the pseudonyms, although i agree that they make them worse.

I notice that experience makes you able to handle unfair criticism better, because you have a broader view. For instance, when I see a really nasty comment about me on the anonymous student evaluations, I tend to disregard if it's for a course I've taught many times, but take it more to heart if it's one that I felt insecure about. I'm sure if I had written thirty or so books and had seen the gamut of criticism, I'd be much more inclined to disregard a few nasty remarks made in PC Gamer. However, since it's my first effort, I'm pretty insecure about it, and tend to take stuff like that too seriously.


Bill Loguidice's picture

Agreed

Good points, Mark. That is perhaps my only real beef with the Web--all the supposed anonymity and pseudonyms empowering people to spew all sorts of vile stuff without any fear of repercussions. I think anyone can speak their mind and have any opinion, but if you're going to say something particularly vile or heated, you shouldn't have the luxury of being anonymous. That's cowardice. I know many videogame forums have insipid, juvenile and downright hateful conversations, but you should read some of the bodybuilding forums. It makes my stomach turn that I have to read so much garbage just to get to something reasonably interesting or intelligent, and a big factor is the pseudonym.

It's one reason why from day one, I've always wanted AA to be about real names. Pretty much as soon as I was on the Web in 1994 (at least newsgroups/usenet at first), I have used my real name. I used it much earlier on BBS' as well, but I think I still used the occasional pseudonym then as sometimes that was all that fit! With only one or two exceptions, I've been proud of the tens of thousands of posts I've made since 1994, and that's with always using my real name. I have nothing to be embarrassed about. By using my real name and my real reputation, it's self policing. I'm always "me", so I have to conduct myself at all times in a way that's befitting any situation, be it future employment, family, whatever. I think others would do well to follow that model and stop being asses or playing up some false persona (and I know some of those personas are in fact the real person's, which is even more scary).



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.


Mark Vergeer's picture

Rise an inch above the cornfield and....

Matt, if you stick your neck out by making your views known in a book then you should be expecting to get some harsh criticism. That is just the way it works. But remember those criticizing often do it from the comfort of their homes, behind their keyboards, not facing you directly nor directing the comments directly at you personally. People criticizing perhaps even don't have the writing skills to write something like you have written, but they are entitled to their opinions. They way opinions are expressed on the internet nowadays can be pretty nasty or unfounded. Because it is so easy to actually get your opinion on the internet the threshold is actually quite low and a lot of crap like "I don't like what he has written about X so the whole d*mn book is just *&^%^" is put out there amongst the more genuine remarks and balanced criticisms. I bet you that if you were standing opposite some of those people writing nasty stuff - they won't have the heart to say it to your face. What sucks is when you yourself are in error and people are bashing you about it - but I guess that is what comes with the territory as well.

I have been guilty of harsh statements on the web myself. Just look at my wining about gametap - I don't seem to appreciate the hard work the gametap folk have put into the service - but I have a right to wine and so I do, but with that comes some responsibility as well. My motto is "don't write stuff about folk that you are not prepared to say to them if you were facing them, and just don't be this anonymous synonym on the web" - the web would be a nicer place and perhaps a more honest place. But that's just me. Matt, I guess you'll just have to tough it up and just face comments written by those anonymous folk like the Thomas86's, ZeInstigator2008's and what have you not.



Editor / Pixelator - Armchair Arcade, Inc.
www.markvergeer.nl


It may be easier...

Bill Loguidice wrote:
I actually have a few boxed Santa Paravia/Fumaccio games. I think specifically for the TRS-80 Model I and the Panasonic JR-200U. I recall playing a version many, many years ago, but my memory is vague.

It may be easier to say what you *don't* have, Bill. ;-)

take care,
Calibrator


Bill Loguidice's picture

Santa Paravia/Fumaccio

I actually have a few boxed Santa Paravia/Fumaccio games. I think specifically for the TRS-80 Model I and the Panasonic JR-200U. I recall playing a version many, many years ago, but my memory is vague.



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.


yakumo9275's picture

Well some dude on a

Well some dude on a mainframe wrote "sumer" you run the sumerian civilisation, wrote it some ye olde dead langauge.

Along comes micro home computers and a fan of said program wrote Hamurabi in basic. It was published in all the mags.
Its a you have 100 people, 1000 acres of land and 100 bushells of foo. You have to feed the people, plant new stuff etc. Rats eat grain, you get flooded etc.

Its all playing a king / Microeconomics.

Hamurabi was taken further in a famouse apple ii game called Santa Paravaia and ported to lots of machines. It added more to the economics.

http://www.virtualapple.org/santaparaviaandfiumacciodisk.html

I used to have a cool link about teaching economics and such and the model Santa Paravia used.

some mobygames screenies
http://www.mobygames.com/game/santa-paravia-and-fiumaccio/screenshots

-- Stu --


Matt Barton's picture

Games

yakumo9275 wrote:
Well I hope to see some classic stuff like sumer/Hamurabi/Santa Paravia en Fiumaccio. They were ground breaking! just think, the progenators of the entire sim* line up and god games genre.

-- Stu --

Man, I haven't heard of any of those games. Can you talk a bit about them?


yakumo9275's picture

Well I hope to see some

Well I hope to see some classic stuff like sumer/Hamurabi/Santa Paravia en Fiumaccio. They were ground breaking! just think, the progenators of the entire sim* line up and god games genre.

-- Stu --


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