Updates on Book Projects

Bill Loguidice's picture

I'd just like to take a moment to provide an official update in response to several questions of late about when the book on the first 15 years of home videogames and computers will be coming out (the one that Gamasutra is running excerpts from). As you know, during the time from when that book was first announced 3+ years ago, Matt Barton was able to get his first mainstream book published. Unfortunately, the major publisher for the 15 years book had to pull out simply because it was taking too long to finish and they had their own internal staff changes to sort through (and other financial considerations). In short though, the book collapsed under its own ambitions. Sadly, by the time all of that was worked out and the formula perfected (again, as evidenced by the Gamasutra excerpts), the market for videogame books through normal publishing means (meaning not vanity press, subsidized or self-published) has collapsed, making publishers hesitant to bite on even a 90% completed book with proven content and testimonials from countless people who actually want to purchase it.

Right now, there is still one slight chance a major publisher will bite on it, but it's a small one, so we may have to explore alternatives within a few months to get the material out there. In the mean-time, Matt and I have received a request from a publisher who was not interested in the 15 years book, but was interested in a book idea that they wanted to see created. We have agreed on a preliminary basis to take this on (as a full color book no less), so we'll see where that goes. In addition, I have another two ideas/proposals out that we'll see where they end up.

I'll definitely post again when there's some official news one way or the other on any of these projects. Thanks to everyone for the interest and the patience. Obviously I/we are just as interested in anyone as seeing more great material added to the videogame book canon, and we're doing everything possible to make it happen. As always, suggestions/tips/discussion is welcome!

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yakumo9275
yakumo9275's picture
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Joined: 12/26/2006
Keep us informed bill, Matts

Keep us informed bill, Matts book was great, so I expect all future endevours of the AA staff to be of same said caliber!

-- Stu --

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Matt Barton
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Thanks
yakumo9275 wrote:

Keep us informed bill, Matts book was great, so I expect all future endevours of the AA staff to be of same said caliber!

LOL, don't worry. If one of us can do it, two of us can do a much better job. I have to admit, I'm just flummoxed about why we're having problems finding a publisher for our book. It seems like a no-brainer to me. I guess we're facing somewhat of a "videogame book crash" right now that is comparable to the videogame crash of the early 80s. Maybe we need to find a Japanese book publisher, Bill? :)

I know it's popular to go the self-publishing or POD type option for books like this, but I think this subject deserves better.

If all else fails, I've been thinking I could write a quick volume on the relationship between gaming hardware and software, studying how the affordances and limitations of the various platforms affected the gaming experience. I could use the material from Bill's book as the foundation for that material. It might be interesting to see how a given set of parameters influences (or even determines) what developers achieve, and I'd *love* to wax on about what I see as a huge problem: the hardware tends to outpace the software by a large margin. Long-lived platforms tend to "get better" over time, simply because the programmers need time to optimize routines and what-not.

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Calibrator
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Joined: 10/25/2006
Outlandish
Matt Barton wrote:

LOL, don't worry. If one of us can do it, two of us can do a much better job. I have to admit, I'm just flummoxed about why we're having problems finding a publisher for our book. It seems like a no-brainer to me. I guess we're facing somewhat of a "videogame book crash" right now that is comparable to the videogame crash of the early 80s. Maybe we need to find a Japanese book publisher, Bill? :)

A Japanese edition would cost at least $200, would be in full color with an artsy-fartsy layout and terrific full-color screenshots.
The text wouldn't necessarily be very verbose, though ;-)

take care,
Calibrator

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