Iphone Gaming

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Seb
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http://www.roughlydrafted.com/2008/03/20/iphone-20-sdk-video-games-to-ri...

(...)
Here's how their hardware compares:

Nintendo DS: Late 2004
67 MHz ARM 946E-S (N-Gage processor) + 33 MHz ARM7TDMI (same processor
as the original iPods)
4MB RAM
256KB Flash + cartridge storage
Dual, 256×192 3" displays; one is stylus touch sensitive
No accelerometers
No camera
No mobile radio
WiFi 802.11b/g
No Bluetooth

Sony PSP: Late 2004
333 MHz MIPS R4000 CPU + GPU with 2 MB onboard VRAM running at 166 MHz
32 MB main RAM (new models expanded to 64MB), and 4 MB embedded
DRAM. MemoryStick storage, UMD media
480×272 (368×207 usable for video); no touch screen features
No accelerometers
No camera
No mobile radio
WiFi 802.11b
No Bluetooth

Apple iPhone: Mid 2007
Samsung ARM SoC 620 MHz 1176 running at 412 Mhz + PowerVR MBX 3D GPU
128MB RAM
8 or 16GB Flash storage
320×480 3.5" display with finger multitouch input
Accelerometers for direct physical control
2 Megapixel camera
Quad band GSM + EDGE
WiFi 802.11 b/g
BlueTooth 2.0 EDR

"(...)The iPhone is in a significantly different class of performance, has
far more internal resources for games, and is equipped with a variety
of other hardware–from its camera to its ubiquitous (if slow) mobile
network to its multitouch high resolution display and
accelerometers–all of which have to power to unlock entirely new
classes of games and other more serious applications.

As a handheld console, this feature set makes the iPhone a bit like
the Wii, with interactive new gameplay features, and a bit like the
PS3, with higher performance gaming specs and additional online and
media capabilities. Buyers won't have to decide if they want a
handheld game console; they'll get it for free when they buy the
iPhone or iPod Touch."

Thoughts?

MazinKaesar
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OT: PSP GRIP

You can found it almost everywhere, I found mine on ebay. There are many models, with or without extra battery, for PSP slim and for the classic PS fat. Mine is one for PSP fat, but I'm a slim so I had to use some bi-adhesive tape to fix the console, but works great anyway.
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Mark Vergeer
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PSP controls 'sueck'

I beg to differ on the standard PSP, I am 6'8" and my hands are not the smallest in the world and I must say that the PSP controls are not ergonomic for my hands nor for the hands of my 8 and 10 year old nephews. The controls are to far down and you have to bend your thumbs in a very awkward position to be able to play.
But that grip looks very nice, that would solve my 'awkward control-problem'. Where did you get it? Does it work for classic PSP's too?



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www.markvergeer.nl

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MazinKaesar
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Really...

The controls are not so ... gaming-friendly. iPhone is thought to be a phone, an agenda, a camera with photo album. I think PSP is better for controls, better even then NDS. Really, NDS can introduce many new types of game and controls, but for "classic" action games, PSP is better. And with a grip like mine, is the best!

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Mark Vergeer
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It might become even more of a 'revolution' in its own right

Those videos showing off the gameplay are amazing. This certainly shows that the iphone is able to easily surpass the control-limitations of most phones when it comes to gaming. It is a revolution in its own right very much like the Nintendo Wii control schemes are.

Sadly the iPhone still is not available in The Netherlands. We're last - as usual.



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Seb
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That's pretty cool...
Seb
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iPhone

We'll have to see, but i see a lot of interesting game-design posibilities there. I do like the specs.

Bill Loguidice
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Crazy hands
Seb wrote:

"Accelerometers and various other gimmicks are not really relevant in a handheld product"

I dunno... could be fun playing Marble Madness. Or Super Monkey Ball... :)

http://www.youtube.com/watch?v=4a6-cUOPoLY

This is a shooter using the Accelerometers to move the ship around:

http://www.youtube.com/watch?v=iNKSFUOz5r8

Absolutely, however, I really am not a big fan of moving the screen around while trying to play a game. I don't mind ME moving, as long as the display is stationary.

I wonder how accurate detection is? Accuracy is hit or miss depending on how its utilized with the Wii and PS3 controllers and I can't imagine Apple spec'ing an especially high resolution detector in the iPhone since even average detection would be sufficient for its intended function...



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Seb
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Marble Madness?

"Accelerometers and various other gimmicks are not really relevant in a handheld product"

I dunno... could be fun playing Marble Madness. Or Super Monkey Ball... :)

http://www.youtube.com/watch?v=4a6-cUOPoLY

This is a shooter using the Accelerometers to move the ship around:

http://www.youtube.com/watch?v=iNKSFUOz5r8

Bill Loguidice
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iPhone

without dedicated dpad + buttons it will appear as nothing but a gimmicky toy.

-- Stu --

I would need to try the virtual controls out, such as the ones here:

I think that's key. If virtual controls are at least reasonable, you can have infinite configurations and would be a fine alternative gaming platform. Accelerometers and various other gimmicks are not really relevant in a handheld product, since the screen needs to be the focal point. You can only make use of such things on a limited basis, whereas with something like the Wii, the control and display are separate, and thus you can do whatever you want with the controller. With that said, I think cell phone gaming - as I predicted years ago - is a relevant, viable and growing gaming platform, and there's no reason why the iPhone can't also be a popular platform on its own since it combines the features of multiple device types in one (and the iPod Touch is essentially the same thing without the cell phone capability, so you have to keep that in mind to in terms of possible audience). It will never replace a dedicated game machine like a PSP or DS, or anything of the like, but frankly, I've always been for cramming as much into a cell phone as makes sense feature-wise, simply because in today's world, it's the one device we can pretty much count on having with us at all times.

I'll be looking for a new phone at some point, maybe in another six months. Right now I have a Cingular 8125, which is a Windows Mobile Smartphone on the AT&T network. I like it a lot and have had it for quite some time. As the iPhone's Outlook integration improves, it becomes a more and more attractive option. I'll probably be wavering between that and another smartphone. Greater games integration will certainly make the iPhone even more appealing.

So, to answer Seb's question, I think gaming on the iPhone and related Apple devices is both viable and natural, and - assuming the virtual controls work well enough - could certainly be a workable alternative, but I don't see the need to replace something like a DS or PSP, particularly since it is unlikely such a device will ever have quite the same library. It's the same reason why I own a 360, PS3 and Wii - each platform serves its own purpose - just like owning a PSP and DS serves their own purposes.



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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yakumo9275
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without dedicated dpad +

without dedicated dpad + buttons it will appear as nothing but a gimmicky toy.

-- Stu --

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