Gates of Delirium Live - Post 10

yakumo9275's picture

BL: Welcome to yakumo9275's (Stu) ongoing "Gates of Delirium Live" recounting of his play through this obscure Computer Role Playing Game for the Radio Shack TRS-80 Color Computer, released in 1987 from Diecom. Post 10:

Its time to go hunting another key. This time I'm headed north in an round-a-bouts way. I'm trying to get to the small mountain enclosure that has the town of Twin City I. Just north of Twin City I lies a dungeon.

I stocked up on a few torches and horns, the standard fare before entering a new dungeon.

I started going south and after some maneuvering of the maze I found myself at the Griffin Pit. Thinking I had scored another key I unlocked the door and blew a horn, but alas it was just griffins and some chests. No key here.
Gates of Delirium Prequel to a keyGates of Delirium Prequel to a key

Traveling back to my start point I went north and found some stairs down, which I naturally took. I went from an closed in maze to a more open room maze, this had a set of stairs down which led me to a lava maze.

In this maze I found a set of stairs to my south-west, which I took. I seemed to take a few stairs up and down and go around in circles a bit. When I found myself back at a set of stairs I knew, I ventured further away from the first set. This seemed to be a good course of action and I wound up in the middle of an island surrounded by some lava.

Gates of Delirium Laval lumpGates of Delirium Laval lump

Running around here I found a locked room with a set of stairs inside... I began to feel as if I were getting closer.

Navigating some lava brings me to a locked door, and inside studious use of a horn and I have myself my fourth gate key!

Gates of Delirium Key #4Gates of Delirium Key #4

Now I just need to make it back out to the surface. Its time like this I need a recall spell to bring me out without this tedious backtracking.

This maze was big. Not many encounters but a lot of backtracking and running around. It felt very, open and big compared to other dungeons so far. This dungeon was maybe a bit harder than the others but the encounters don't change, and nor do the encounters of the keys. The keys all seem to be guarded by the same motley crue.

Now I think my destiny lies on the other side of the world. Yes, its time to traverse again the bloody 16 or 32 levels from Twin City I back down to Twin City II!

See you on the other side of the world.

As an aside, these screenshots show I'm cheating. Yes, I'm using the inbuilt cheat editor to remove poison and continually stock up on horns. Right now its a mad dash to the end of the game.

Comments

Bill Loguidice
Bill Loguidice's picture
Offline
Joined: 12/31/1969
GoD

Very cool. Glad to see this back!



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

n/a
yakumo9275
yakumo9275's picture
Offline
Joined: 12/26/2006
Thanks Bill, babies are time

Thanks Bill, babies are time consuming :)

-- Stu --

n/a
Bill Loguidice
Bill Loguidice's picture
Offline
Joined: 12/31/1969
Babies everywhere
yakumo9275 wrote:

Thanks Bill, babies are time consuming :)

-- Stu --

Babies? Are congratulations in order? I have a 3 year old and a 1 year old myself (both girls), so I feel for you...



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

n/a
yakumo9275
yakumo9275's picture
Offline
Joined: 12/26/2006
he's 8months. were getting

he's 8months. were getting more teeth right now we think. sigh. teething hurts not just him :) and about to start walking.

-- Stu --

n/a
Bill Loguidice
Bill Loguidice's picture
Offline
Joined: 12/31/1969
Cool
yakumo9275 wrote:

he's 8months. were getting more teeth right now we think. sigh. teething hurts not just him :) and about to start walking.

-- Stu --

Congrats. The walking thing is a double-edge sword. They get much less frustrated when they're self mobile, but also obviously require even more diligent supervision.



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

n/a
Mark Vergeer
Mark Vergeer's picture
Offline
Joined: 01/16/2006
Stu - great job!

Stu - love your posts. Wouldn't have been be able to play through a game like that myself a while back but you make it fun again.
Congrats on the lil' one!



Editor / Pixelator - Armchair Arcade, Inc.
www.markvergeer.nl

n/a

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.