A Plan for AA

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Matt Barton
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Hi, guys. Just wanted us to make a stab at writing a business plan for the next three years of AA (makes me wonder, too, just how long we've been up?)

Be nice to get clear on where we want to be in three years, our mission, what distinguishes us from competition, goals, etc.

Obviously, it'd be nice to grow the site, though currently we've found that "outsourcing" our talents is more lucrative (at least in the short term). Like to work on increasing our "authority" rate on technorati and start planning events to really drive the big sites (slashdot, etc.) to our site at least once every 3 months or so (just to stay on the radar). COntests haven't worked for us, but maybe some type of "events," perhaps focused on one platform at the time (hit them with an excerpt, new content, poll, etc., all at once). It'd be lots of fun to have something like, "March is the month of the TI-99/4A!" and the like, and just focus all (or most, at least) of our energies that month on that one platform. Reviewing games for it, getting magazine scans up, discussing it in the forums, Mark doing youtubes of it, etc.

As Bill will not do doubt chime in, content is our strength, so that's obviously where we want to build. nevertheless, might be worthwhile to check for new games for our "games section" and just think about ways to make ourselves more visible. Maybe get the aardvark back on the homepage somehow. I'd also like for Mark's little icons of us to appear somewhere prominent. These little pics could link to our respective blogs. hm. Also should check the drupal modules section and see if there's any more "must haves" that we could benefit from.

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Bill Loguidice
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Suggestions

All good ones, Stu. The only ones I don't have much on are the Altair and Amstrad (or really anything personally), otherwise we can go into great detail on all those individually collectively.



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yakumo9275
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cd32/cdtv sounds

cd32/cdtv sounds cool.

l_y_n_x I/II (_'s added so post would not be ignored by drupal)
Jaguar

3do?

Id be interested in seeing stuff on arcade history, like an overview of hardware (aka system16, naomi, cps, X-Board, Model1, Model2, etc), other stuff like namco system86, nes playchoice-10, all the different roms hacks for classic galaga hardware :)

sinclaire (ql/speccy/etc)

apple I / altair 8800 / kim-i :) some goold old classics
ti99
atari 400/800/130XE
trs-80+ coco
coleco adam (never seen one of these...)
amstrad cpc
msx stuff (ive always been curious of the msx stuff. never seen one before).
atari st vs amiga! lol

the adams family pinball machine :)

i'll stop dreaming now

I dont know how much of this kind of thing is in the 'old' AA site...

-- Stu --

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Bill Loguidice
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Good idea...
Mark Vergeer wrote:

Erwin,
I know you have acquired a cd32 and a lot of games. You also have info on how to run adf files on the genuine article, I myself have heavily ecperimented with winuae to get cd32 games up and running. Why not let the masses know?
cheers, Mark

I'd certainly be curious about converting ADF's to CD to run on the CD32!



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Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Mark Vergeer
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mr custard, time to chip in!

Erwin,
I know you have acquired a cd32 and a lot of games. You also have info on how to run adf files on the genuine article, I myself have heavily experimented with (win)uae to get cd32 games up and running. Why not let the masses know?
cheers, Mark



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www.markvergeer.nl

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Bill Loguidice
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CD32 - OK as the first choice - Any other thoughts?
Matt Barton wrote:

I think the Amiga CD32 might be an interesting platform to begin with. It'd be easy to write about from many angles, plus it has some really neat games for it. Perhaps we could tie that in with a discussion of the earlier CDTV as well, but i don't want to dilute the "1 month = 1 platform' concept too much by adding a bunch of systems. But see how it could be useful to compare the two historically.

I have no problem with the CD32 as the first system - I have a decent collection of games for it and haven't really tried very many as of yet. The CDTV needs to be mentioned in passing - in fact the CD32 can run many of the CDTV's titles - but I also agree that it's probably better covered on its own (or at least in relation to a month on the Amiga 500/1000/2000, since it's essentially a CD-ROM-based Amiga 500; it's true that the CD32 is a CD-ROM-based Amiga 1200, but there are more differences between the two than with the CDTV and 500).

Also, I'm not worried about covering things we know we'll be covering again in the future, as one month will not be enough time to mine a topic.



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Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Matt Barton
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Sounds great to me. Of

Sounds great to me. Of course, one other consideration is how easy it will be for Mark and I to acquire the emulators and roms for the games. Obviously, you will be providing the "hands-on" stuff with the actual machines; all I can do is research and emulation. That would be a problem for things like the Vectrex or Virtual Boy, etc.

Also thinking we could vary it by doing a console one month, a computer the next.

Hi, regular AA members--please chime in and let us know what platforms you would most like to see covered. I'm not opposed to the systems that already have lots of coverage; from what I've seen, even with saturated platforms that is still plenty of interest in new material (note the heavy coverage we got for the Commodore 64 and Apple II pieces!)

I think the Amiga CD32 might be an interesting platform to begin with. It'd be easy to write about from many angles, plus it has some really neat games for it. Perhaps we could tie that in with a discussion of the earlier CDTV as well, but i don't want to dilute the "1 month = 1 platform' concept too much by adding a bunch of systems. But see how it could be useful to compare the two historically.

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Bill Loguidice
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Implement at least one idea very soon

For the more obscure platforms, we can combine a few into a single month. For instance, we could combine the "Interact Personal Computer" with the "Exidy Sorcerer", sort of like an "Obscure Platforms Volume I" or something. Another tactic would be to take an obscure platform, like say the Panasonic JR-200U, and compare it's individual games to the same games on the Apple II for instance. That would certainly beef up the coverage. As long as it all made sense. Of course, logically we can also do additional months on the platforms with more material to mine. Regardless, even without duplicating ourselves, we can have well over 100 months worth of material, so it's not an issue either way.

Let's make March the first month we do this. This way we'll have time to hammer out some details.

Some features throughout the month can be:

- Platform overview (not anywhere near what the book is like)
- Individual game reviews/overviews
- Video footage (system and games)
- Still captures (system and games)
- Interviews
- Resource overview (examination of the best/worst links for the platform)
- ?
- ?

The first blog post of the month would likely be the announcement of the month's theme followed by a very brief platform overview. In fact, most blog posts would be very brief. This way we can have lots of them that are quick, fun reads/views, without being bogged down in one large post.

Any thoughts on what we should do first? Here is a list that might give some ideas: http://www.billandchristina.com/vgamecomp/systems.htm . It should be something with lots of material to mine, yet not be so terribly common that it's not very interesting (like Atari, Apple or Commodore stuff) as a first splash...



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Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Matt Barton
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newlywed

LOL, yeah, have to "go back to bed" oooh so terrible being newlywed!!!!! :P

I think we're all agreed, then, that we need some kind of monthly themes and more video content as well as general content. I think what we need to do then is hammer out a rough calendar of themes like the other sites have. Then we can try to beef it up a bit by posting on the relevant forums that we're about to enter whatever month it is, so maybe some of their visitors or even editors will pop over to join in. Ideally, we would become a sort of HUB site, so that all the platform-specific sites would look to us to help expand their userbase (and vice versa, naturally).

We can leave it to Bill to pick out the monthly themes, but I'd recommend saving the biggest platforms for the summer months and months with major holidays (i.e., Nov, Dec, March). Of course, we can pick different plats for different years, mixing in obscure with more popular systems. We may have to omit some entirely; I can't imagine dedicating a month to something extremely obscure.

We could also do special posts that announce the theme for that month and have some general information from the book about that platform (naturally, with links to buy it!). Since the book is not out, though, may have to wait on that vital link.

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Mark Vergeer
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content

an AA vlog integrated into AA using Youtube - would be fun.
Also if we do regular discussions on something replying to one another including illustrating it with pieces of video and screen shots or whatever would liven things up. Bill has written some really nice pieces on how he rediscovers items in his collection.
Especially if we do things like this on a regular basis it will get noticed. But I do believe we may have to get out of our niche a little every now and then to be able to attract attention to our niche effort - which are great by the way. Content is what matters now. You needn't waste hours perfecting and directing lengthy video segments.

Now I am really going back to bed. Not great being newlywed and all. sniff. cough. sneeze. wheeze



Editor / Pixelator - Armchair Arcade, Inc.
www.markvergeer.nl

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Mark Vergeer
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good ideas guys

All good ideas.

I can produce more 32x32 graphics to be used on the site in a consistent way. Of course I can do video review with cam (to give it that personal blog look and feel) or with videograb like Bill does.
I would love to be involved in creating a (flash) Rpg or other game doing graphics storyline etc. I actually have been thinking about XNA devving.
If we scale up and some income could be generated from this I may be able to justify putting in 8 hrs a week. Which I would!
What I also would like to do is see if we can record some of our discussions and talks about games, products on a regular basis and see if people like that.
Now back to bed, I am running a fever and sneeze constantly.



Editor / Pixelator - Armchair Arcade, Inc.
www.markvergeer.nl

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