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Lxdream 0.8.2 Released - A Linux- and OSX-based Sega Dreamcast Emulator

Lxdream is a Linux-based emulator for the Sega Dreamcast system that is currently under active development. The version number indicates that it is still a little ways to go until a 1.0 version but quite a number of demos and even some games are running. The latest versions boasts OSX support!

This is what the authors' wrote on the release:
Change of plans - because svn looks likely to become unstable for a little bit with recent work (MMU changes are fairly invasive, and there is quite a performance penalty that I have not optimized away yet), I am releasing 0.8.2 as it is now (without TLB) for the benefit of those who need the fixes since 0.8.1.
Note: There are no significant changes to the emulation (ie no change to compatibility) - If 0.8.1 runs properly for you, you do not need 0.8.2

Changes from 0.8.1

* x86-64 architecture support
* Preliminary Mac OS X support
* Pbuffer support (to support OpenGL drivers without EXT_framebuffer_object)
* Support for more recent CDI and NRG image file versions
* Minor bugfixes
- The website
- A compatibility list


Comments

Mark Vergeer's picture

Perhaps the now defunct windows dreamcast emulator Chankast?



Editor / Pixelator - Armchair Arcade, Inc.
www.markvergeer.nl


Bill Loguidice's picture

GameTap

yakumo9275 wrote:
Intersting, the site is blocked at my work so I cant check it out.

The DC is a pretty beefy machine. The SH4 is a rocking cpu and the powervr gfx wouldnt be trivial to emulate. unless they are just using GL calls and not doing hardware level emulation of the powervr.

-- Stu --

GameTap actually runs a very competent Dreamcast emulator on their service. I wonder what they use?



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.


yakumo9275's picture

Intersting, the site is

Intersting, the site is blocked at my work so I cant check it out.

The DC is a pretty beefy machine. The SH4 is a rocking cpu and the powervr gfx wouldnt be trivial to emulate. unless they are just using GL calls and not doing hardware level emulation of the powervr.

-- Stu --


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