I am/was a big fan of Jeff's games on the c64. Got Space Giraffe immediately after it became available on XBox Live Arcade but I must admit that I haven't played it a lot since. Mostly due to lack of time to play on the 360 at all. It is an excellent game for having a quick go without the need to remember where you left of. It's frantic and super-psychedelic , perhaps just a tad too psychedelic for some. It doesn't calm my nerves, but it does give me a nice adrenaline rush. It's the type of game that gets you in 'the zone', a special place only true arcade-gamers know about.
The thing is, people buying Jeff's games probably do so because they know his other games. It's not like Space Giraffe got a lot of PR and let's face it the name Frogger is better known to 'retrogamers' than Minter's wonderful space-opera game, so people do tend to flock to what they know and that's Frogger. Which is a crying shame really, because I don't think Frogger is anywhere near as good as Space Giraffe is.
Perhaps Minter could even bring his old c64 games back to live through Live Arcade. I for one will feel the urge to want to have them and play them, especially when a Live High-score ranking system is built in.
But anyways, perhaps the people frequenting Armchair Arcade that actually like the game could enter a competition amongst ourselves to get the next....
I am game, add me (look for my sig below) to your xbox friend-list!
Go Jeff go, don't lose hope just because Frogger outsold Space Giraffe!
Editor / Pixelator - Armchair Arcade, Inc.
From Mr. Minter's next posting:
I'm not going to be writing about game development here any more after this. Yes, I had a bit of a rant the other night because frankly yes, it is a bit disappointing to see a repackaged MAME rom doing much better than original content, but hey, that's how it goes. People are more inclined to buy stuff they remember rather than stuff that's new.
We're invested in XBLA now, and we *need* to re-use the SG framework for a couple of reasonably quick games - I think that's the way to make it work out for us, we just need more games in the pipeline. I'm already halfway through the next one and I just want to get my head down and get on with it.
To those who came on here to have a go at me and tell me how much I suck - just piss off, I don't care. If you do that I shall delete your comments and ban you. Guess what, I think you suck too, and I don't give a rat's arse if you don't like my games; they aren't made for you anyway.
And thanks to those who gave me a bit of encouragement at a low moment. Rest assured I'm not giving up; I'm just getting on with it quietly.
So no more dev stuff here, from now on this will just be about sheep and plushies and other such non-work-related stuff. There will be no talk, no press, no screenshots and no videos of work in progress except as and when we are ready to release them, at the appropriate time, through the appropriate channels.
I love the virtual light show from Minter on the Jaguar, Nuon and 360, but his latest game, which he's pining about selling poorly on Xbox Live Arcade, was disappointing to say the least. What could have been a promising experience turned into psychedelic overkill. You literally can't make out what's going on to properly play the game. With so many amazing shooters on Xbox Live Arcade, Space Giraffe just doesn't make the grade. I almost wonder if MS approved Space Giraffe as thanks for the virtual light show. Anyone else and I think they might have rejected the game as-is.
Anyone else have any thoughts on this or do you think I'm way off here?