A Long Visual Look at the Rare Panasonic JR-200U Personal Computer (JR200, JR 200 U) (1983))

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Bill Loguidice's picture

In lieu of doing this as a traditional Photo of the Week - Know your History! feature, I decided that this extremely obscure, but not particularly valuable vintage personal computer deserved a bit more attention.

Matsushita's National JR 100, released in 1981, was apparently the direct predecessor to the JR-200 and only released in select territories, like Japan and New Zealand. The diminutive system appears to have the same approximate capabilities as the ZX81/Timex Sinclair 1000, meaning not much (black and white display, limited sound, not much memory, etc.). This system was apparently followed one year later in Japan by the JR 200 (JR.200, JR-200), which had the ability to display eight colors, utilize a high speed cassette and process sound on three channels (it appears it was not backwards compatible, though this is unconfirmed at this time). Unfortunately, much like Mattel's rather wimpy Aquarius (1983) and other select color systems in the same class, visuals were limited by the lack of graphics modes, instead relying on the manipulation of text, in-built characters and the occasional block. While this could work better than one might think - the most creative uses on the various systems that were limited by this from the mid-70's onward could occasionally simulate convincing graphics - this was a severe limitation in light of the then hot and/or forthcoming personal computer systems from the likes of Apple, Atari, Commodore, Texas Instruments and Radio Shack that had no such liabilities. Nevertheless, Matsushita, also known as Panasonic, released the JR-200 to other territories, including the US, by early 1983 at a fairly competitive price point of around $300 (this was just a bit before the Commodore 64 came to trounce the low end market on price once-and-for-all after a stinging series of price cuts).

What follows are a few links and clips of interest from the magazines of the day...

From COMPUTE!, Issue 34, March 1983, Page 24:
"

New From Japan

The Japanese, largely left out of the U.S. home computer bonanza, were at the Las Vegas show trying to make inroads with new models, too. Besides Sanyo, Panasonic and NEC also had wares to exhibit.

Panasonic's JR-200U comes with 32K RAM (unexpandable); 16K ROM with Panasonic's own BASIC; a 63-key partial-stroke rubber keyboard; 32-column by 24-line text display; eight colors; 64 graphics symbols labeled on the keyboard; 64 programmable characters; 64- by 48-pixel graphics; three-channel sound covering five octaves; two Atari-type joystick ports; Centronics-standard parallel printer interface; and outputs for TV, composite video monitors, or sophisticated color RGB (Red-Green-Blue) monitors.

The Panasonic works with any standard cassette recorder at 600 baud, but a special recorder will be available for $89.95 that saves and loads at 2400 baud. The sound comes from an internal speaker rather than the TV, but an external speaker jack allows hook-up to stereo systems. The CPU is an MN1800A chip, equivalent to a 6802. Panasonic says the JR-200U will be on sale by March for $349. About 30 home-oriented programs also will be available at that time, and 70 more are promised by the end of 1983. Some peripherals also are due later in the year, including a 320K disk drive, an 80-column dot matrix printer ($369.95), an RGB monitor ($44.95), and an RS-232 serial interface ($69.95).

"

From the benchmark comparison test article by David H. Ahl in the November 1983, Vol. 9, No. 11, Creative Computing magazine, Page 259:
"

Fastest computer in the low price category, and also one of the most accurate, is the Panasonic JR200. At $300, this is a remarkable performer.

" (that entry is also famous for mentioning the never-to-be-released computer add-on for the Vectrex!)

And a vintage article on one of the peripherals for the system, the Panasonic JR-02P.

After acquiring one of my own Panasonic JR-200U systems not too long ago, with its built-in power cord/supply, standard cassette cables and cable-ready television cord, I was on the lookout for some type of manuals. Normally the Web is the collector's best friend in this regard, but there is precious little information available, and certainly no readily available PDF scans (with my particular interest being in the vagaries of the built-in BASIC language). I came across a Website that wanted to charge $16 for a few of the PDF manuals, site unseen, but that's so unreliable and so against the way it's supposed to be, that I passed. Instead, I stumbled upon J&R Music World, of all places, apparently offering both the Service and User's manuals, which the phone rep assured me, despite bad descriptions, that these should be the items I'm looking for based on model number. Bizarre, but in the world of collecting, you sometimes take what you can get [UPDATE: J&R has informed me via e-mail that the two manuals are back ordered due to "high demand". Ahem. I'm assuming that there's a chance now that they're not coming at all]. I also had separately eBay'd some cassette software, which I'm happy about, since I hadn't even heard about this system as far as I can recall, ever, which is pretty surprising since I've all but immersed myself in personal computing history over the years. I may have bought up the last supply of recently available software on eBay, though I have a permanent search in place in case there are any other hits (I've also only seen one other system available, but it's overpriced at $299.99, with no apparent room for negotiation--I got my system for well under $90, shipped, with little competition).

All of the software appears to have been published by Panasonic in variations of either a plastic or cardboard snapcases. My meager collection includes boxed copies of the following software on cassette: Solitaire (Datamost, 1983), Ramrom Patrol (Instant Software, 1983), Business Analysis and Forecasting (Instant Software, 1983), and Wordwatch (Instant Software, 1983). Datamost is obviously very familiar to 8-bit computer users, with the company being particularly prolific on the Apple II, going as far back as the days of commercial entertainment software being sold in Zip Loc bags. Instant Software sounds familiar from back then, but I can't immediately place them.

Here are some photos of the items before I actually get the system running...

Panasonic_JR200u_Top
The Panasonic Personal Computer, showing the 32K Memory and "infinity" labels on the upper left of the unit. The built-in speaker is on the upper right near the Power light. The keys are the rubber chiclet style typical of lower end systems of the day. Touch typing is impossible, but these widely spaced chiclet layouts did allow for overlays, though I'm unaware of any being released. Additional programming and program loading codes are listed on the keyboard, apparently accessible from the CTRL key. The keys themselves contain typical alpha-numeric character sets and provide access to the built-in graphics characters, shown in blue.

Panasonic_JR200u_Side_Joystick
The left side of the system, with removable caps/covers over the Atari-style joystick ports.

Panasonic_JR200u_Rear_Ports
The rear of the unit. From left to right: Speaker volume, external speaker output, Tape Recorder cable connector, blank RS-232C Interface Port, Printer port (proprietary?), Antenna/TV Selector output, External Bus (proprietary?), and Display. My unit did not come with the Display cables, which appear to be the same output as Commodore 64, TI-99/4a and other systems in that same class, but did come with the Tape Recorder cables, which appears to be the same as those for the TRS-80 and similar systems.

Panasonic_JR200u_Side_Power
The right side of the unit, with the on/off rocker switch.

Panasonic_JR200u_Bottom_Switches
The bottom of the unit, showing the unusual dip switch panel. The three dip switches select between channel 3 or 4, color or black and white, and 2400BPS or 600BPS cassette speed, respectively. The higher cassette speed is apparently only possible with Panasonic's proprietary cassette drive, which I don't have. For software on cassette (the only type that may have ever been released as far as I can tell), one side is the standard speed and the other side is for the high speed.

Panasonic_JR200u_Software_Top
All of the software I was able to acquire to date. Everything came sealed except for Ramrom Patrol, which is a collection of three separate games.

Panasonic_JR200u_Software_Rear
The rear of the software packages. All of them are rather bland, with an obvious lack of screenshots.

Panasonic_JR200u_Software_Side_Ramrom_Inside
The sides of three of the boxes and Ramrom Patrol open. The interior of Ramrom consists of two cassette holders, with only one in use, containing the game cassette with the 600BPS side up. The manual is a rather boring, multi-page text-only affair. The loose sheet is the standard limited warranty statement, which expired about 24 years ago. (That US Panasonic headquarters address is still very much valid, though I haven't been there on business in about five years...)

Panasonic_JR200u_Cables
The aforementioned cables. On the left are the cassette cables and to the right are the Antenna Selector (TV output) cables. I may bypass that entirely and just use my Commodore/Atari/TI/etc. monitor cables, since it appears to be the same type of output on that port.

Now, I'm ready to begin actually using the system for the first time. After removing the tape that was used to secure the AC cable, I plugged that into a handy multi-strip outlet under my temporary table where I'm typing this on my Gateway Tablet PC. I then unplugged the monitor cable from my nearby Commodore 128D that I'm using to do the Wizard's Crown Chronicles. Guess what? My superficial analysis of the Panasonic's display port was way off. It's not like the typical Commodore/Atari/TI/etc. output at all. In fact, it's not even like the Coleco Adam's output (there's an extra middle female input that I've rarely seen). In my collection of several hundred systems I'm sure I have something that would work with this port - or maybe not - but the cable it came with for use with the "Antenna Selector" output should be sufficient, so it's not worth the trouble right now to track something down. My main goal is, just like with the C-128D, to use the Adaptec GameBridge to capture stills and video, so I'll attempt that now and use my Tablet PC as my display...

Unfortunately, I was not able to get a signal lock using the cable it came with or a video only cable (since in theory with built-in sound, it should not generate anything but a composite output), so no go on the direct capture at this time. Time to try it on a regular TV...

The first issue is obvious. There's a reason why whoever owned this previously had a female adapter on the end of the TV cable - it's excessively short. I went to my crate of cables and pulled out a decent length of cable TV cabling and used that to put enough distance between the Panasonic computer and the TV. I plugged it in and turned it on...

01
02

Eureka! A display. A very bad display (though not quite as bad as the photo artifacts would indicate). A display with poor character clarity and a bit of noise. And speaking of noise, I had to mute my TV, since it was making my TV speaker go all staticy, probably the reason for the design decision of the sound to come through the system's internal speaker or through a separate audio cable. The display reads:
JR BASIC 5.0
(C) 1982 by
Matsushita System Engineering
Free Bytes 30716
Ready
(flashing cursor)

That's actually an impressive amount of free memory with the OS/BASIC loaded, so you lose less than 2K. When you type on the keyboard, the internal speaker - which can be turned up rather loud - beeps. It reminds me a bit of the sound vintage Pong systems make when they generate sound internally. It also beeps slightly differently when the syntax of what you type is wrong. I'm not familiar with the syntax of this BASIC, obviously, so I tried to keep the initial test simple. Using "?" in place of "Print" was a no-go...

03

It wouldn't even let me enter the standard, "10 print "Armchair Arcade";" as the first line, even without the ";"! So doing any BASIC tests are out, as this is a very, very odd variant. I'd love to find a book for this thing to see how to program it. Hopefully J&R comes through...

To finish off, I hit the "GRAPH ON" key to access the blue graphics commands on the keyboard and just typed a few of the characters.

04

At this point, I figure it's time to try some software, so I get one of my tape players out and hook it all up, inserting the Ramrom Patrol cassette (600BPS side, naturally), since that box is already open (and frankly, that's probably also the most intriguing software to me).

05

Ramrom Patrol (Instant Software, 1983)
I follow the instructions for cassette hookup, with the white cable on the output (EAR), the black cable in the remote (REM) and the white cable in the input (CMT IN/MIC). I also follow the instructions for setting the tape player's audio volume (three quarters, or 8 to 10) and tone (high).

I hold down CTRL and press R on the Panasonic keyboard. I then type "pan" in quotes and press RETURN. I then follow the prompt to press PLAY on the tape player. After several seconds, it says "Loading pan", with a display in the upper right cycling through the character graphics (I suppose to indicate loading).

06

Luckily, after about a minute, I get a fairly slick animated Panasonic title screen, where it then shifts to a text-only secondary load screen, then the main menu. There are three games on this tape: Ramrom Patrol (RAMROM), Tie Fighter (hmm...) and Klangon Capture.

07

08

I select RAMROM first. It loads from the tape again. This time it takes a real long time to load - maybe 10 minutes or more. I'm greeted with a title screen, where the ship has flashing dots for an exhaust and it makes a constant beeping sound in an annoying manner. At least it's synced to the flashing...

09

I press the mythical any key to play.

10

11

As you can see, for 1983, this is quite primitive. The visuals are reminiscent of the black and white TRS-80 Model I, which of course came out in 1977.

12
13

This is obviously a non-action game. Based on the titles of my other software, it looks like I won't have any action games and obviously no excuse to use Atari-style joysticks. I guess the joystick port covers will stay on...

14

I enter a range (which is laser power) and then a bearing (which is where the laser will be shot from). I obviously miss, though it gives me no real indication that I did. After consulting the manual, I realize that when I input both numbers, my shot (another dot) travels quickly across the screen. I have to see where it goes and how far I'm off. Based on that, I then input new numbers until I do get a hit. More beeps. Fair concept, but very poor presentation. Not a game I'll be playing anymore right now...

15

Of course since this is probably a BASIC program, the only way to exit would be to shut off the computer and re-initiate the long loading sequence. I'll pass. To test my theory though, I'll try to initiate a break by trying various CTRL and other key combinations.

16

Success! I do a program listing.

17

A surprisingly large amount of BASIC code and I actually get to see how the PRINT statements work. It looks like extra spacing helps. In any case, back in the old days, this was sometimes referred to as having access to the source code, so you could modify the program to your liking. For others, it was just an indication of lameness that a commercial program was being offered in BASIC.

The manual indicates that RAMROM automatically loads, but selecting either of the other two games loads them both at the same time, then a sub-menu will allow you to select the one you want. Obviously the latter two are much smaller games. I'm not keen on trying them on for size at this time, so I'll move on to the second most interesting program. I turn off the computer, remove the black REM cable from the tape player and rewind the tape (Blockbuster would proud). I then break the seal on Solitaire and insert the cassette, restoring the connection and starting the computer.

Solitaire (Datamost, 1983)

18

Upon opening the package and seeing the instructions (this time with a slick exterior, but no interior pages other than the cover insides), I note the distinct lack of information on how to load the program(s). Pretty amazing omission if you ask me. So I do my best guesswork and try CTRL 4 (LOAD) and type "solitaire" in quotes, fingers crossed.

Interestingly, the cassette stops spinning right after I press Play on the recorder. Apparently these cassettes come rewound on the 2400BPS side, not the 600BPS side. I quickly unplug the black cable and rewind the tape. I hook it back up and push Play on the recorder again.

19

It looks like it may have worked, as I get a Ready prompt. I type "run" and press RETURN. Again, it cycles through all the characters in the upper right to indicate loading.

20

After a few minutes, I'm presented with honest-to-goodness graphics in the title screen, with animated card changes.

21

For a system without real graphics ability, it actually looks rather good (perhaps the initial loaders on these are machine language routines?). Funny too that it says "Written by: Eddie Kantor" and "Concept by: Art Carpet". In the manual it just says "by Art Carpet". Seems to me the guy actually doing the coding is more important than the guy saying, "Hey, why don't you make a solitaire game, Eddie?", but that's just me. Anyway, just like RAMROM, this takes many, many minutes on this screen to finally load the game, whose actual title screen is nowhere near as impressive.

22

I press the SPACE bar as directed and am presented with four options, and a Press CTRL+B to reset to BASIC: Klondike (once thru), Klondike II (no limit), Picture Frame and Pyramid. Obviously three solitaire variations, which are confirmed by looking at the manual. Admittedly, I don't really remember how to play solitaire (so shoot me already), so I just choose the first option to see how things work.

23

24

It's purely keyboard driven, so you press "A" to move a card from the "A" row to one of the other letters, such as "F", for "F" row. It beeps for an invalid move. Next...

Business Analysis and Forecasting (Instant Software, 1983)

25

This actually has a thick manual, similar in design to Ramrom Patrol's. There are even the same type of detailed loading instructions. Also looking at the manual, it looks like this program supports an Epson MX-80 or Okidata M-80 printer for graphical chart or graph output (no mention of Panasonic's own printer for this system). Fat chance I'll be trying that, but at least the program has made an attempt to support a "feature", something the other programs so far have distinctly lacked.

Interestingly, even though this was sealed, it was actually rewound on the 600BPS side, meaning it's pretty hit-or-miss with how this stuff was packaged.

I do the load routine (another "pan", with the manual failing to mention having to type "run"!), anxiously awaiting what the pre-load title screen will look like, as that has been the most exciting part of this go-through so far.

26

Doh!

27

I try again and this time it works.

28

29

But wait...

30

Another loading error! The manual states adjusting the recorder's levels (they should be fine), cleaning the tape player's heads (no thanks) or trying the 2400BPS side might work. I'll try the 2400BPS side, since the 600BPS side is causing issues.

31

Oh well. I'm sure it would be rather anti-climactic anyway and I don't feel like messing with the recorder's settings or trying this again at this time. Next...

Wordwatch (Instant Software, 1983)

32

This one is in a different box -- cardboard instead of plastic. In fact, the tape even looks different -- black instead of white. The manual is the same as the other Instant Software-developed titles, except the interior is badly cropped at the top. The manual indicates four game variations: Word Race (two players only), Hide N Spell, Spelling Bee and Spelling Tutor, foreshadowing much suckage since so far the mantra has been quantity over quantity, and has the same type of loading instructions as the other two software packages, except in an unexpected twist, they want you to substitute "loader" for "pan" this time.

No fancy loading screen this time. Just the text of "Word Watch" and then the menu, shown below.

33

Not expecting much of anything, I select "HIDE 'N SPELL" as my test program.

34

After more tedious and very, very lengthy loading (easily 10 minutes+!), I'm finally presented with the title screen and some beeps of variable length timed to the title screen appearing word after word.

35

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43

Fun, truth be told, but the combination of no graphics and simple beeps and tones means it lacks much staying power. Regardless, it's about the most amount of fun I can expect from what I have thus far for this system, so that's enough for me for now. I think it will be fun to attempt to program on this platform, but until I get some other, better and more ambitious commercial software (assuming there is any), I doubt I'll be putting much more time into it anytime soon.

Now that Mike's Panasonic JR-200U Purgatory Page appears to be down and out before I was ever able to visit it, this blurb from friend and favorite OLD-COMPUTERS.COM seems to be all that we have at this time in regards to anything resembling a proper historical recounting:
"

Two years in the making, the Panasonic JR-200 computer was officially announced in January of 1983, with additional launch dates provided for the computer and peripherals. The JR-200u received early and strong support from two software publishing companies; Data-Most and Walt Disney Telecommunications.

Having the support of both of these companies, especially Data-Most, was crucial in Panasonic's strategy to successfully market this computer, as well as it's plans to have 30 software titles available by the official launch in the spring of 1983. Additionally, Panasonic planned for an additional 24 titles to become available by mid-summer of 1983 by consulting with other software developers.

From the start, the Panasonic JR-200u was never meant to be a cartridge based machine. Panasonic had other plans for a cartridge based system which never materialized. Initially, software was to be developed first on cassette tapes, and later floppy disks.

The computer and all of it's accessories were to be sold as part of Panasonic's marketing strategy in traditional channels and specialty stores. Beyond that, Disney would market it to educational institutions as part of its educational product line. Print advertising was set to begin in February of 1983 with television ads set for the third quarter of 1983.

In March of 1983, Panasonic introduced the JR-200u into the United States market with a suggested retail price of $349.95, along with a Panasonic printer listed at $369.95. Rumored to be in the works for the summer of 1983 was a disk drive which probably never materialized. Also included in the initial release was a new 2400 baud cassette player, Model RQ-8300, which was four times faster than standard cassette players.

Having received positive reviews from Creative Computing Magazine in May of 1983, the Panasonic JR-200u appeared to have all of the trappings of a successful start. Two books were also in the works at this time, Kids & the Panasonic JR-200, published by Datamost, and the Panasonic JR-200 Ideabook published by Creative Computing.---the later never coming to fruition....

By December of 1983, it had become obvious despite the early optimistic appraisals, that the Panasonic JR-200 was finished in the American market. Intense price pressures, fierce competition, and the great video game crash of 1983 were all contributing factors to the demise of the JR-200u. Sales results were so bad that Panasonic announced in late December 1983 that the JR-200u would be pulled out of the consumer electronics division entirely and given to the business and industrial division.

Panasonic appeared to have problems penetrating the American market according to assistant general major of Matsushita's Panasonic subsidiary, Bill Kopp, who noted at the time; "My over-all impression is that the U.S. market is very unstable."

Given the fact that the Panasonic JR-200 was only sold in high price department stores like Macy's and Bamberger's, it is no wonder the computer failed to sell. Many of the most popular discount retailers were ignored in order to avoid direct competition with cheaper U.S. brands. Despite efforts to drop the price of the JR-200 to $269 with software bundle included, the computer never caught on with the public. By February 13th 1984, Panasonic announced the discontinuation of the JR-200 computer, indicating an unwillingness to match rock bottom prices of other manufacturers. Apparently $250.00 was the threshold price level not to be broke.

"

In fact, with the demise of Mike's site, the OLD-COMPUTERS.COM entry on the system is the only definitive collection of materials that I know of for this little known platform (besides the little available in this post), unless you're up on your Japanese [also Wikipedia]. Definitely check it out though if you're so inclined to complete the available picture on the system. If anyone else has more information or product for this, I'd love to hear about it. Until next time...

UPDATE: Be sure to check out the continuing saga of the Panasonic Personal Computer (PPC) JR-200U, here.

Comments

yakumo9275
yakumo9275's picture
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Joined: 12/26/2006
whoa!

Wow bill thats just plain crazy. I could onlky imagine if the c64 output rgb..

Just wow. I wonder if its the earliest home pc with rgb?

-- Stu --

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Bill Loguidice
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RGB
yakumo9275 wrote:

Wow bill thats just plain crazy. I could onlky imagine if the c64 output rgb..

Just wow. I wonder if its the earliest home pc with rgb?

-- Stu --

Yeah, it's disappointing that even on the C-128 series it can't even make graphical use of its best connection--it's a super crisp 80-column display, but there's nothing graphical you can do with it. The Panasonic system is particularly bizarre, as it's such a low tech system. The connection is appreciated, of course, but there's not much logic to it. At some point I really have to try to get a true RGB connection rather than RGB to composite, but I don't relish sorting through a bunch of cables.

You may also be correct, Stu. I can't really recall anything prior assuming a Japan release of 1982 of a system with RGB capabilities like that.

===================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
===================================

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yakumo9275
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Joined: 12/26/2006
I'm wondering if, like TI,

I'm wondering if, like TI, Panasonic/Matsushita were chip manufacturing and used whatever they had in house.

I'll wager the rgb output chip was designed for something else they produced and just used it because they arelady had the production run going on that silicon and designing a new chip would have wasted money. Do you know if there are any hires closeup photos of the mainbord on the net somewhere?

-- Stu --

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Bill Loguidice
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More PPC stuff
yakumo9275 wrote:

I'm wondering if, like TI, Panasonic/Matsushita were chip manufacturing and used whatever they had in house.

I'll wager the rgb output chip was designed for something else they produced and just used it because they arelady had the production run going on that silicon and designing a new chip would have wasted money. Do you know if there are any hires closeup photos of the mainbord on the net somewhere?

-- Stu --

No, no photos of the mainboard that I've seen anywhere (and that Japanese site is too hard for me to navigate). In fact, even Old-Computers.com, which generally shows internals, has nothing on the system. I'm not game to take mine apart at this time, simply because it works 100% perfectly and is pristine, which is very rare for this type of stuff. If I ever come across a second unit, I'll surely do that though.

That Panasonic Purgatory that is talked about may have had something, but I've never seen it working in the month+ I've been looking for stuff about this system: http://home.kc.rr.com/vintagecomputers/index.html

===================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
===================================

n/a
GeneralMayhem (not verified)
Ah, my first computer!

The JR-200 was my first PC, and I still have most of it. I have the PC itself, the propriatary tape drive (for those screaming fast 2400 baud loads), and my collection of tapes. We also had the Panasonic RGB monitor for it (about a 12" or 13" display I'd guess, could also be a TV with an external tuner that we also had), but unfortunately it died years ago and my parents threw it out.

I'd gotten to play with a couple of computers my mom had from work (a Kaypro II and a Compaq portable/luggable), but this one was mine to play with. It's where I first learned BASIC, and started me down a path that ultimately led me to my present career in IT.

For loading programs, you didn't necessarily have to know the name of the program as I recall. Just typing Load would load whatever program happened to be next on the tape. Including the name was just a way to ensure that you loaded the program you wanted, and didn't spend forever waiting if you had the wrong tape in. I have this vague recollection that if the name didn't match, you'd get "Skipping 'programname'" or somesuch. You could also type RUN "programname" and do the load/run process all at once I think.

I'm sure that at least some titles were not LIST-able. Several games I'd load, break, then list and modify (to give myself 99 lives or something like that). But several wouldn't work that way, so I can only assume they're in native machine code.

The book title "Kids & the Panasonic JR-200" rings a bell... I may have had that one.

Regarding the 3 channel sound... you couldn't do much fancy with BASIC. If you really wanted to play with sound, you had to use the MON mode (Ctrl-M). It's been years obviously, but I think you essentially entered numerical data (hex or decimal, I don't recall which). I didn't understand it well at the time (I was 11), but looking back I think you were just directly editing an area of memory which could then be played back. Kind of a bulk POKE mode maybe?

I'm somewhat confidant that my mom still has the manuals filed away. She never throws anything out. If I find them, and if anyone is interested, I'd be happy to scan to PDF.

Now that my mind is in history mode, I'm going to try to hook up the old beast and see if I can get it to run. The only thing I need is a display cable to turn that antenna port into something my TV will recognize. I may even set it up in my office at work as a conversation piece!

Thanks for the article, I'll stay tuned to see what more you dig up!

- Dan

Bill Loguidice
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New Info

Definitely keep us in the loop, Dan, thanks. As you can no doubt tell, there's a paucity of information on this machine and we can do much to change that (also be sure to click the link for the first follow-up at the bottom of the blog post if you haven't already). I actually noticed that my Sinclair QL RGB monitor has the right connection on it a few days ago, so I think I can genuinely try the RGB mode if the display is indeed compatible. Should be interesting. Not sure when I'll get to this next, but I definitely won't forget about it.



Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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