Arcade Donkey Kong Emulated on the TRS-80 Color Computer 3 (CoCo 3)?!

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Bill Loguidice's picture

Classic computer, meet arcade Donkey KongClassic computer, meet arcade Donkey KongWhile it's amazing to consider, it looks like through a combination of emulation, compensation and flat-out clever programming tricks, Nintendo's arcade version of Donkey Kong has been replicated on Tandy/Radio Shack's TRS-80 Color Computer 3 (CoCo 3). All that's required is 512K and a disk drive. It's really an amazing story and well worth checking out for all fans of programming and classic technology. As we've seen time and again, where there's a desire to make something happen, there's almost always a way to do the "impossible". Thanks to L. Curtis Boyle for the heads-up on this fascinating bit of news!

Check out "Sock Master's Donkey Kong Emulator for CoCo 3" for the full story and "Press Play Then Any Key - Revisiones - Donkey Kong" for comparative screenshots of many of the Donkey Kong translations for home systems.

Comments

Mark Vergeer
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Nobody dares to reply to this hehehe

Bill I must say this is a good one, almost as good as that report on Doom running on the Intellvision a couple of years ago. Thank god april 1st is over and done with. :P

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Bill Loguidice
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This is real!

I never saw it that way, Mark... Unless I'm very, very dense and missing something obvious... Further, I don't see why it wouldn't work. With the right workarounds, there's no reason a 512K CoCo 3 wouldn't have enough power to do a type of emulation. After all, it handled a near perfect recreation of Pac-Man and handled a nice Wolfenstein 3D-style FPS (both thanks to the talents of Nickolas Marentes). Of all the 8-bits, the CoCo 3 would be the one I would EXPECT to be able to pull these things off, since it had that nifty processor and high memory ceiling...

(By the way, not a fan of April Fools' Day myself for this very reason!)

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Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
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lcurtisboyle (not verified)
Oh, it's real alright...

You can fully play it in David Keil's emulator, and MESS to a certain extent (There is a bug in the current version of MESS with the way the joysticks are read). It also plays fine on a real Coco 3.

lcurtisboyle (not verified)
Donkey Kong

Just wondering if you have had a chance to try it out (in David Keil's emulator, or MESS even though the joystick control is a bit buggered up at the moment), to prove that it is real?
Or were you posting your response as an April fool's joke, itself?
:-)

yakumo9275
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I'm more shocked at the

I'm more shocked at the difference between the uk + us c64 versions of DK!
-- Stu --

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Bill Loguidice
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I agree, Stu, it's

I agree, Stu, it's inexcusable what a crappy version of DK we got here for our C-64's here in the US. Perhaps the few extras years of experience on the hardware allowed that version to be the best. Still, Atarisoft was rather hit and miss with any title that they would do for a particular system. Homebrew developments have certainly shown how amazingly close one can get to the original arcade classics on systems like the ColecoVision, for instance.

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Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
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Mark Vergeer
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Wow / that´s why I just hate April 1st

I have a tendency to dismiss all news on april 1st but there do seem to be some real gem news items out there. The Color Coco is one amazine piece of 8 bit machinery. Not popular over here in the Netherlands but very impressive. I need to check out the Coco game library and see if the PAL machine is any good.

On the c64 DK games, there´s two versions of DK for the C64 out there, a very old and slow one with great graphics by Nintendo itself. Perhaps it runs faster on NTSC machines but on PAL machines it´s just a tad to slow to be really enjoyable. It does make the game too easy in fact.
And a version done by Ocean with a lot blockier graphics but faster gameplay. I do tend to like the Nintendo release better.
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Bill Loguidice
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Keep in mind, Mark, that the

Keep in mind, Mark, that the CoCo 1/2 are fairly poor, but except for the sound, the CoCo 3, which is almost fully backwards compatible with the earlier models, is actually fairly competitive with systems like the Atari ST and Apple IIgs. Even with all the wonderful hacks and hardcore users - and inherent power in the CoCo 3 - there is still not a large supply of quality games for it either from when the system was new or today. Still, I'd say there are around a dozen or so games well worth checking out on the CoCo 3, and that's not half bad all things considered.

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Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
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briza (not verified)
I hope more programmers will try and emulate Sock's game

Hopefully Socks game will make other programmers try their hands at doing what Socks' did. On the coco 3 that is.
I've played it and I cant fault the game in any way. Maybe except 1. There is no Pause feature.

Overall I think the Coco 3 is the Best 8 bitter to do the impossible on.

Bill Loguidice
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If only the 256 color mode

If only the 256 color mode could be unlocked (assuming the capability is still really there and fairly universally resident (or a cheap upgrade could be performed)) and the thing had better sound, it would be the perfect "Super 8-bit". It would be nice if someone could homebrew an inexpensive backwards compatible sound and speech cartridge so we could all add one to our systems and new software developments could target it.

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Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
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