24 Years of Game Programming

Matt Barton's picture

A programmer named Steve Riley (of Eureka3D) has posted the first of a planned 3-part series (have I started somethin'?) reviewing his 24 Years of Game Programming. The article starts off with the VIC 20, moves on to the C-64, and covers the various shades of early PC programming. Riley starts off with machine language, but gradually learns that high-level languages aren't so bad. It's a bit technical at times, but if you've got a smattering of interest in how games work under the hood, you'll find this fascinating.