It's interesting that you mention color, Seb, because certainly the Atari 8-bits were capable of more on-screen color and shade variations than the Commodore 64, but like many system lines that had a "low end" and a "high end", many games were targeted to the low end, a la Atari 400 and 600XL versus Atari 800 and 800XL. If Atari had stopped the low end systems at the 400 and just made 800-series or better systems, I suspect software would have been far more reflective of the system's full capabilities, which, when optimally used, could exceed nearly any other standard 8-bit's features in regards to visuals and audio.
It's interesting that you mention color, Seb, because certainly the Atari 8-bits were capable of more on-screen color and shade variations than the Commodore 64, but like many system lines that had a "low end" and a "high end", many games were targeted to the low end, a la Atari 400 and 600XL versus Atari 800 and 800XL. If Atari had stopped the low end systems at the 400 and just made 800-series or better systems, I suspect software would have been far more reflective of the system's full capabilities, which, when optimally used, could exceed nearly any other standard 8-bit's features in regards to visuals and audio.
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Bill Loguidice, Managing Director
Armchair Arcade, Inc.
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