Reply to comment

Matt Barton
Matt Barton's picture
Offline
Joined: 01/16/2006
A very interesting subject

Wow, this is a really great post, Bill. I've been thinking all day about the issues that it raises!

As I've often declared, I have very little actual experience in actual arcades. Sure, I'd play the odd arcade machine in Pizza Hut and made the occasional trip to arcades in the mall, but 99.9% of my gaming experience has been at home in front of a computer. What that means is that I often have only played the arcade game as it was "interpreted" for a home computer like the Commodore 64 or Amiga, or later via MAME. Even though MAME allows us to emulate actual arcade ROMS, I think it's arguable whether, even with the benefit of an X-Arcade, this setup really compares to playing the original games on the original arcade hardware.

One game that sticks out in my mind is Commando for the C-64 and Ikari Warriors for the Amiga. I've never even seen the arcade games these were based on, though I enjoyed both of them at home. From what I've heard, the C-64 version of Commando was sufficiently different (especially in terms of music) that it's really a new game. I would also add Arkanoid to this list--I was actually surprised to see an Arkanoid arcade machine years after I'd been playing the game on my Amiga. However, I always thought the arcade version of Bubble Bobble was better than the Amiga port, as was the Popeye arcade game compared to the C-64. And Battlezone and Robotron never appealed to me in the least until I was able to play them as intended, with the dual-joystick configuration with my dual X-Arcade. Suddenly I saw why these game were hits in the arcade.

I also played a Spelunker game on MAME that I felt was vastly inferior to the C-64 version. Even though it had "better" graphics, it was harder to control with precision, which (as everyone knows) is critical in that rather difficult platformer. I also noticed that the C-64 version of Green Beret (or Rush'n Attack) wasn't necessarily "better" than the arcade version, but it had a distinctly different feel that I'd come to love. The arcade version just never quite right after all that time spent behind the C-64's version.

At any rate, I know in my experience I've often preferred to emulate a port of a game rather than the original arcade game via MAME. However, I don't think that will be the case when it comes to the arcade Pac-Man vs. the, uh, imperfect port on the Atari 2600.

Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com

Reply

The content of this field is kept private and will not be shown publicly.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <blockquote> <i> <b> <img> <div> <span> <a> <p> <span> <div> <h1> <h2> <h3> <h4> <h5> <h6> <img> <map> <area> <hr> <br> <br /> <ul> <ol> <li> <dl> <dt> <dd> <table> <tr> <td> <em> <b> <u> <i> <strong> <font> <del> <ins> <sub> <sup> <quote> <blockquote> <pre> <address> <code> <cite> <embed> <object> <param> <strike> <caption> <iframe>
  • You may post PHP code. You should include <?php ?> tags.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Images can be added to this post.
  • You may quote other posts using [quote] tags.
  • Lines and paragraphs break automatically.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
Image CAPTCHA
Enter the characters shown in the image.