"It was the game that pushed you out of the nest, and, if you fell, you fell.
But if you flew, you soared."
That is a brilliant analogy - poetic and damned accurate. We need a lot more of that in games, and whilst I don't mind a bit of a tutorial so I know what buttons to press, I don't want the game to play itself for me, as so many seem to do from my rather limited experience of current games.
And if you think Elite was difficult, it's a doddle to the expanded unofficial Elite A (and expanding the BBC B version at all was a heck of an achievement).
"It was the game that pushed you out of the nest, and, if you fell, you fell.
But if you flew, you soared."
That is a brilliant analogy - poetic and damned accurate. We need a lot more of that in games, and whilst I don't mind a bit of a tutorial so I know what buttons to press, I don't want the game to play itself for me, as so many seem to do from my rather limited experience of current games.
And if you think Elite was difficult, it's a doddle to the expanded unofficial Elite A (and expanding the BBC B version at all was a heck of an achievement).