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clok1966
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Joined: 01/21/2009
wow this one came back from

wow this one came back from the grave didnt it :)

One thing i notice about the differences (more now then the "old"days) the asian games tend to include "grinding". FFVII (hope I have the right one) for example, i played it striaght through and got to the "end guy" he spanked me with incredible ease. I went back and basicly just leveled (no quests, no reason, just KILL KILL KILL) went back and the boss got spanked. American games tend to be liner in such a fashion when you get to the end you can almost always kill the "boss" grinding and side quests are options if you enjoy the game enough, you go back and do them. Asian games seem to require some boring grinding (boring to one person is fun to another). Back in the NES days I never really noticed how much "filler" games had, that was just the way they where. Nowdays i notice it alot.

But right now I would honeslty say I prefer the asian RPG's to the american ones. I dont wanna play QUick time events, i want to chose my attacks, and excute, not time button pushes. Some of those "hit circles" or other button timed methods when done to keep you from just A+A+AB battles are ok, but when they "REQUIRE me to be perfect on the button smashing, no thanks.

While technicly not a RPG (in the truest sense of the genre) I still think DEMONS SOULS (PS3) may be the best game to c0ome out in a long time, incorperating more RPG elements, and I think I would be in heaven.. a cross action RPG, plenty of that out there, but not many that are great.

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