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I was only a fan of this type of game for a short period of my life (the lucas arts ones being the exception). I have said it before many times, the strange way's to solve some puzzles really put me off. the very early games had few enough items trial and error was the only way to figure many of them out. Where I really lost it was some used TIME also. Drop cake in certain spot and wait.. As they aged they got better at makeing the puzzles make sence. I believe the last one I played was Full Throttle (not counting the new Sam And Max games) I can remeber being stuck a few days on the final of FUll throttle as the scrreen scrolled, something i didnt notice... so i was looking for a solution tht was off screen with no visual clues that there was more to the (was it a truck?) cab. I can put this down to my own stupidity (very easily :) ) but also poor design. I played the entire game and never had a hitch, then a screen that scrolls that i cant figure out?
the Indy Jones ones where great and lend to that type of gameplay well. Sam and Max.. well as a fan of the comic books they are based on (much cruder and ruder) anything they are in is worth my time, i still think the orginal Sam and Max from Lucas is the best of them all.
I dont think grim killed the game style.. much like pinball or board games.. fancier entertainment ( fancier games) came along.
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