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Ok, overall, there's a very cool look to the game, even at this early stage. The "Scorched Earth in space" idea is actually an awesome idea full of potential!
Here's some things I noticed, which perhaps you've already considered. I realize this is at a very early stage of development, but in case you haven't thought of these points, I'm posting this.
1) I'm with Chris Rasmus on the "cooldown" aspect. I liked the storm of bullets effect in the previous version, although it's understandable that you toned it down in this version. The bullet trails were mesmerizing when there were dozens of them on the screen at once! The current amount of bullets allowed due to cooldown seems to limiting, since it's very difficult to get off that one great shot with the constant changing of the planet/gravity positions. If the player has to build up his combat abilities via power-ups (like Scorched Earth), then the current bullet limitation (as the player's beginning point) is understandable, assuming it can be upgraded as the player progresses.
2) Currently, the player who chooses an inner planet as his base is at a severe disadvantage, especially if his opponent chooses the most outer planet! If the player chooses the planet closest to the sun, their bullets have extreme difficulty escaping the gravity of the sun, much less reaching the outskirts of the solar system and hitting the opponent. Their bullets travel much slower, and may fade out before getting close to the opponent. There's also much more risk of their bullets orbiting the sun and hitting their own base! Meanwhile, the player from the outer planet can take potshots at the inner planets, with their bullets sped up by the pull of gravity towards the center, and much less likely to orbit back into them!
Well, that's it for now. My two points might actually be worked into the gameplay's favor and not have to be changed. "Cooldown" can give the player the incentive to work towards upgrades. And if the player's base is randomly assigned to the innermost planet, they will have to fight their way out of such a disadvantage. I don't think a player would choose the innermost planet on their own, though, in the game's current state.
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