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I like the explore aspect of diablo, seeing the new monsters (yes, most are just recolored) and yes, the WOW this sowrd kicks butt thing.. Exploring and seeing new has always been a huge draw to me. One of the reasons I loved WoW.. even zones I had been through 1000X could hold a new spot.. I never knew there was a bandit camp just to the west of Stormwind in the Mountians up the waterfall for years.. Finding a gravemarker int eh middle of nowhere in some corner of the map was alwasy fun to me.. why? no idea.. but I enjoyed it. Diablo has this aspect, to a lesser degree, but still fun to me. I wont lie there is a horrible grind to the games and I notice this too.. but most games have some grind at some point in them. Catch 22, we hate grind, yet if a game lasts 8 hours without it, we complain.. and face it, any game that lasts has some grind in it.. And one other thing on Diablo.. love or hate.. the skill trees.. I love how you can gimp your character so badly he is worthless... yes I said love.. not hate.. This is a game doing what all games do, but on a zen like level.. all games put carrots in difficult spots.. that 1UP that will probebly kill you a time or two to get.. but if you master it.. free 1 up.. that power up that is in some psot you cant seem to reach, only to discover if you remeber later... your right above it, if you drop off this cliff! wooot, power up! Diablo has this in super crafty way.. manage your skills poorly and you make the game far harder, or downright impossible.. but master its (skill tree's) and you can have a character that can mow down most anything with ease.. and since there are several characters.. you get to figure this out on all of them.. almost a puzzle in a action game.
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