Thouhg I must admit Grimrock is going to be a tough act to follow, its polished to as close as perfection as that type of game can get (IMHO).. Malovelence has the rough edges of indies, at least from what i seen, that could be an issue with the "new" gamers..
I agree with this. Grimrock has indeed set an incredibly high polish level, particularly for an indie title, and perhaps that's the biggest issue I have at present with Malevolence, through no particular fault of their own. I'm personally not a fan of the pre-rendered look (it's typically very jaggy) and got no impression of that with Grimrock. Certainly Malevolence has a considerably older school look, as you say.
My concern with Malevolence is the team size and the ability to create a compelling game. Scope-wise, they're considerably more ambitious than a Grimrock, and that could potentially be a recipe for a rather sterile, lifeless, and/or boring game world.
Thouhg I must admit Grimrock is going to be a tough act to follow, its polished to as close as perfection as that type of game can get (IMHO).. Malovelence has the rough edges of indies, at least from what i seen, that could be an issue with the "new" gamers..
I agree with this. Grimrock has indeed set an incredibly high polish level, particularly for an indie title, and perhaps that's the biggest issue I have at present with Malevolence, through no particular fault of their own. I'm personally not a fan of the pre-rendered look (it's typically very jaggy) and got no impression of that with Grimrock. Certainly Malevolence has a considerably older school look, as you say.
My concern with Malevolence is the team size and the ability to create a compelling game. Scope-wise, they're considerably more ambitious than a Grimrock, and that could potentially be a recipe for a rather sterile, lifeless, and/or boring game world.