Despite a certain film critic endlessly proclaiming otherwise, videogames are art. Unfortunately, like any other art form, certain videogame creations are nothing more than quick cash-ins that aspire to nothing more than to pander to the masses. Sadly, this artistic failing too often also extends to videogame critique, with deep analyses and provocative topics side-stepped or avoided completely.
Luckily, because of the unique make-up of Armchair Arcade, we're under no such critical artistic restrictions. As a result, we are free to explore some of these more provocative topics in a way that's both thoughtful and fun, and do so over an extended time period.
In one of the first such series we'll tackle, we ask the simple, yet provocative question, "What makes a particular videogame sexy?" In this ongoing series, we'll explore the many intriguing approaches game designers have taken over the years to make their games more sensual, not just with increasingly detailed graphics, but also with romantic and seductive gameplay. While some of the games we'll be looking at are unabashedly low brow, displaying their raw sexuality like a badge of honor, other games in contrast are remarkably subtle, often downplaying their suggestive themes. This is of course the type of nuance you'd expect to find in art.
Your series authors will be me, Matt Barton, Chris Kennedy, Al Vallely, and Christina Loguidice. Each of these individuals will be responsible for crafting their own entries on a particular game, giving each new piece a fresh perspective on the original question. Armchair Arcade will be rolling out the articles in this series at a rate of approximately one per week, starting with my entry on Dragon's Lair. The rest of the dozens of entries will be revealed over time, like an appropriately slow seduction.
Look for the first entry in The Sexiest Videogames of All Time soon. Read them, enjoy them (or not), but, perhaps most important of all, let's hear those comments and help us spread the word!