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Well said, Clok. I like their decision to include "warts & all" from DM. If they would've left out the runes/etc from Grimrock, I think they would've upset as many people as they have by not including a macro system. I think this way, the developers can get a much better consensus to see what (if anything) needs to be changed in future DLC/expansions.
I, personally, like the way they've nailed the feel of the original DM without making a clone with updated graphics. I don't miss having to find skins for drinking water, but I do miss the distinctive grunt of those dinosaur-like monsters that turned into steaks when you killed them.
All-in-all, it's been a really long time since I've had this much fun in a game. I really enjoy some titles such as Bathesda's games, but I realized that they're more enertaining than fun. Skyrim seems more to me like watching "Excalibur", while Grimrock is "Monty Python and the Holy Grail". Both enjoyable and entertaining - yet, two completely different (pun) feelings.
Of course, this is how I feel now. By the time I make it to the puzzle Matt mentions, I may feel differently. I was making good time, but one puzzle on level 4 really had me stumped for some time. I almost had to add Grimrock to Matt's "Games that made you break something" thread. The frustrating part is not that the puzzle was hard, just that the solution was so simple that I can't believe I didn't see it right away.
Finally, I agree about saving constantly. It's nice to need to save a lot because of gameplay, and not because you don't know when it's going to crash. (Are you listening Bathesda?)
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