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Matt Barton
Matt Barton's picture
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Joined: 01/16/2006
That's it
Anderon wrote:

Matt, I agree about the polishing; but the thing is, the original had all the same rough spots. Chaos Strikes Back (the sequel) had the same automap, and journal. All the same weaknesses that were in the original. Which is kind of strange - you would have thought that they would have fixed up the weak spots. Was their goal to have a perfect copy, but with their own puzzles?

You're asking the right question, Anderon. Why not fix the bad parts? Why slavishly copy all that bad stuff along with the good? I don't get it, myself. Even they compromised with the automapper. If people want the option to have a rune system and no macros bad enough, fine, make it an option for hardcore. For regular folks who just want to enjoy the game, load me up with modern UI stuff.

IMO, what makes the game fun is the interesting leveling up options, the combat tactics, the puzzles, and exploring the levels. I find the magic and alchemy systems just too cumbersome to be fun. I'd ordinarily object to torch and food management, but they've made that relatively painless (other than my habit of trying to carry way too much food with me). This is 2012. I shouldn't have to click more than a couple times to cast a spell or make a potion.

How hard would it have been to throw up hotbars for each character and customizable hot keys? Then you could drag your spells and abilities to the slots and put them within reach of WASD.

n/a

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