DM 2012, very good way to put it. Quite honestly this style of game has not been done since? Lands of Lore III... so, what about 10-12 years. Tile based RPG's (several still made), RTS's still many made, FPS (do i need to say more), Kings quest style adventure games (the indies are doing many updats of these). Pretty much every type of game from the past has been updated.. except.. our beloved dungeon crawlers that where everywhere in the early 90's. I'm sure there are others that could use the old school style with new school graphics..
i think it gets down to how its implemented. I think they had the right mindset.. Dont try to re-do a working game. You just shine it up, and I hate to say that as it implys they didnt do something great, but just spiffed it up (but in some wasys thats what they did). part of making somthing Great is also knowing when, and how.. And these guys got it right. Just the right game, right update, right time.. and most importaly.. the enhancements they did where the CORRECT ones.. they didnt get a case of "we can, we will" like so many other updated games do. I love the addition of freelook, so far it has NO game value (you cant see down a pit, you wont miss a button without it.. but it just adds a tiny bit of something). The lighting.. wow.. see the shadow of a spider on a wall.. and I get hives, look for a door i can close and panic..
its so simple, its not NEW, we all get deja vue playing it ( if you played DM or EOB or LOL or all the hundreds that copied this style) but its the right time, the right way. We have seen it time and time again.. a classic Updated, but somehow you start to understand these guys dont seem to understand why some games where great. I Look at the new Dues Ex game.. while I'm not the fan most are of the old one.. the new one doesnt make me feel anything for the old game. there is no point whre i go.. AHA! like i do when in Grim and a throw a rock on a presure plate, or teleport back to where i started, ..
its just so hard to explain.. the fact that there are not 100's of clones of the orginal style in the last 10 years.. tha fact they new not to throw the kitchen sink into the new game, the fact that they took a awsome old gem that had been sitting on a shelf dusty, and they didnt put it in a new case with motina activated lighting, a holographic nararator, a Behind the MUSIC clip.. a light show.. now they took that old gem.. cleaned i up and said.. "remeber how nice this was?" it still is.. if its shined up and put out there for people to see again.
DM 2012, very good way to put it. Quite honestly this style of game has not been done since? Lands of Lore III... so, what about 10-12 years. Tile based RPG's (several still made), RTS's still many made, FPS (do i need to say more), Kings quest style adventure games (the indies are doing many updats of these). Pretty much every type of game from the past has been updated.. except.. our beloved dungeon crawlers that where everywhere in the early 90's. I'm sure there are others that could use the old school style with new school graphics..
i think it gets down to how its implemented. I think they had the right mindset.. Dont try to re-do a working game. You just shine it up, and I hate to say that as it implys they didnt do something great, but just spiffed it up (but in some wasys thats what they did). part of making somthing Great is also knowing when, and how.. And these guys got it right. Just the right game, right update, right time.. and most importaly.. the enhancements they did where the CORRECT ones.. they didnt get a case of "we can, we will" like so many other updated games do. I love the addition of freelook, so far it has NO game value (you cant see down a pit, you wont miss a button without it.. but it just adds a tiny bit of something). The lighting.. wow.. see the shadow of a spider on a wall.. and I get hives, look for a door i can close and panic..
its so simple, its not NEW, we all get deja vue playing it ( if you played DM or EOB or LOL or all the hundreds that copied this style) but its the right time, the right way. We have seen it time and time again.. a classic Updated, but somehow you start to understand these guys dont seem to understand why some games where great. I Look at the new Dues Ex game.. while I'm not the fan most are of the old one.. the new one doesnt make me feel anything for the old game. there is no point whre i go.. AHA! like i do when in Grim and a throw a rock on a presure plate, or teleport back to where i started, ..
its just so hard to explain.. the fact that there are not 100's of clones of the orginal style in the last 10 years.. tha fact they new not to throw the kitchen sink into the new game, the fact that they took a awsome old gem that had been sitting on a shelf dusty, and they didnt put it in a new case with motina activated lighting, a holographic nararator, a Behind the MUSIC clip.. a light show.. now they took that old gem.. cleaned i up and said.. "remeber how nice this was?" it still is.. if its shined up and put out there for people to see again.