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i think you summed it up nicely (far nicer then I would have) But i wont say much as I didnt stick with it more than about 6 hours. Someday I may go back. I honetly think Drakensang did a better game.. as DA and Drak really play the same (in a lose way) DA had a deeper story (better? maybe not but better constructed) and quite honestly better quests, but as far as game play/combat/ and dungeon layout I would pick Drakensang. Some go in for the stuff in DA where your a mouse or deamon or ? I dont care for that stuff. My idea of a good RPG is making the clay I'm givin into a mean green fighting machine (to quote bill in Strips). i teally does come down to as you said. Do you want ot be the player or the coach. Me I like both..and both have limitations and problems. I shout the Praises of DEMONS SOULS (get it!!!!) ypour the player and coach. NOTHING but pure you.. no random dice rolls, no perception checks, nogame mechanics to blame when you die.. its all you.. If you didnt see the baddie in the dark corner that follows you a bi then strikes when you are fighting 3 others.. its not the game being cheap, its your foolish lack of exploring, making sure you where safe. There isnt a SINGLE spot in the game that cant be beat with the one thing we all have, maybe in differnt strengths (your brain).
I have always disliked the random part of RPG's.. dice. I KNOW there really inst any other way to do it so while disliking it, ehhh its the way it is. Maybe that is why the newer action RPGs are fun to me.. I control the character, not the dice. It does LIMIT the RPG element alot, but sometimes I prefer that, at least as a change. Maybe I was to hard ON DA II on my first try, I may have to look again. After listening to Matt above it sounds like just my kind of game, im not sure why I didnt car for it nearly as much as DA when I played it.
Once again a thouhgtfull write up.
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