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clok1966
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Joined: 01/21/2009

http://www.firingsquad.com/games/Firing_Points_Consolitis/

I enjoyed this read alot.. its about us PC gamers suffering console ports (no im not feeling all sorry for myslef, consoles suffered this for years when PC was king). its an interesting read, my favorite qoute:

"Because the big companies are so focused on catering to the lowest common denominator and trying to emulate past successes, creativity has taken a nose-dive. Making money should be a side effect of game development, not the reason for doing it in the first place. While production values and advertising budgets for AAA games have skyrocketed in recent years, innovation and overall quality have come way down. Unfortunately, deficiencies in the latter are often covered up by overcompensating with the former, which is especially effective in the eyes of a consumer that cares more about outward appearances and celebrity endorsements than actual substance. The sweet irony of it all is that a genuinely good game with virtually zero budget and publicity can be as financially successful as, if not more so than, a AAA title. Corporations have corrupted the industry with their greedy habit of minimalizing risk, and if they don’t change their ways, they will come crashing down in the wake of the indie game revolution."

I agree 100% ... but Im a part of the problem.. i own every COD, MW, heck FPS out there.. for console and PC.. im adding money to the machine that fuels the same clones over and over...

they bring up some good points about video card tech and how it may die (it already is) and that WILL hamper future generations of games. Also about how console manufactures are moving from 5 year life cycles to 10..

there is good and bad in all this.. I was a huge complainer about 6 month video card cycles on PCs but now days the top of the line $600 card is like 30% faster then the $150 card.. pretty poor returns on your hard erned cash.. it wasnt so in the old days... Alos longer console life cycles will produce some awsome games ( the ps2 proved this, some of the very best came out in its twlight years) it can be great to know the hardware 100% and work on makeing the game great has more development time. But 10 years.. with the same hardware.. thats ugly.. of course you wont know what you are missing if PC harwares sales continue to decline as the hardware guys wont be makeing the stuff anymore.. NO the PC isnt dead or dying.. but its getting slower :) moores law may end. Im a bit sad.. 2-3 years of graphics improvments can make worlds of differnce.. but if conoles go to 10 year life spans.. we could have games that look almos the same for 10 years.. oh sure they will improve.. but.. not the leaps and bounds they have now..
One more upside.. maybe if the golly gee wiz factor is maxed they will have to worry more about gameplay.. that will never be a bad thing..

Oh well interesting read, would say its pretty PC slanted and doom and gloom.. but they do have some good points.

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