Reply to comment

Matt Barton's picture

CRPG Difficulty

Jeff Vogel of Spiderweb Software has posted some Three Rules for Difficulty in RPGs, which has some great thoughts and advice for would-be CRPG designers. I enjoyed it mostly because of the obvious passion and emotion Jeff has for this stuff--his reactions to those who "ragequit" over a difficult fight are touching, to say the least.

Heck, maybe I should try to get him on the show.


The content of this field is kept private and will not be shown publicly.
  • Lines and paragraphs break automatically.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Images can be added to this post.
  • You may quote other posts using [quote] tags.

More information about formatting options

By submitting this form, you accept the Mollom privacy policy.