As far as regenerating health goes, I like the trend towards lessening up on difficulty. I thought they got it just right in Black Ops. I died several times, but was back up and running quickly. I didn't feel punished, but rather just realized I needed to come up with a better strategy or at least try to be more careful in that section. I don't do multiplayer, but I assume some type of regen system would be fairer than health packs, since you can't camp on the pack spawn points or horde them.
I like games that reward you for doing good, but don't penalize you for doing bad. If you do bad, you just don't get the treat, whether that's more points, access to a new area or weapon, etc. I'm much, much more willing to repeat and eventually master a situation to get some special item than I ever would just to get past a boss.
Good topics, clok!
As far as regenerating health goes, I like the trend towards lessening up on difficulty. I thought they got it just right in Black Ops. I died several times, but was back up and running quickly. I didn't feel punished, but rather just realized I needed to come up with a better strategy or at least try to be more careful in that section. I don't do multiplayer, but I assume some type of regen system would be fairer than health packs, since you can't camp on the pack spawn points or horde them.
I like games that reward you for doing good, but don't penalize you for doing bad. If you do bad, you just don't get the treat, whether that's more points, access to a new area or weapon, etc. I'm much, much more willing to repeat and eventually master a situation to get some special item than I ever would just to get past a boss.