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Anonymous (not verified)
FPS's definately needs some improvement!

This is an old discussion but I have to say, the FPS genera has not really moved beyond Half Life 1 and Doom 2. New technology of course, but the feel of those two games was waaaaaaaaaay more alive and immersive than others that I've played. (I know it saves memory, but I wish creatures and bodies could hang around a level and stalk you/you stalk them. How many hundereds of millions would that cost? Lol!) Nothing was more dissappointing than seeing 16 distinctly different types of enemy in Doom 2, each with its own character and death scene, only to have every game since do a pituful attempt to live up to it. Doom 3 had good graphics but it took out the piles of bodies that stay around in order to save memory. This also meant that the Arch Vile could not revive anything by touching the dead body. He only summons Imps now. Blah Fing Blah! There go two of the most iconic bells and whistles that Doom 2 was so good at slipping in. That's a heartbreaking dissapointment!

I want a vast managerie of enemies when I go out hunting in a virutal world. I want them fierce and distinct from each other. Frightening and thick as grass, like Doom and Doom 2 when played on Ultra Violence or Nightmare. I want to play the role of the Superman who really can do it alone, if he trys like hell and learns a few tricks. That is FPSing at it's best.

Half Life 1 loses some points for low creature variety (compared to Doom 2), but makes up for it in a big way by having an impressive world to explore that includes bright sunlight, lonely cavernous areas, very well designed levels and unique weapons. A jaw dropper in the real sense, it well deserved the game of the year award it recieved.

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