@Bill I think we should all be designing drawing AND coding it. I think this has the possibility of becoming an epic thread. I will be typing up tutorials at important mile stones.
Ok I was suggesting using the arrow (or wasd) keys for axis movement and if anyone feels brave(!) enough they can use combinations for diagonal but you want to lock down the diagonal? That can be done.
I get how the "backwards slowing down" would work in the current set up, but in the new one we are "running" in the direction selected by the axes it kind of doesnt make sense?
What we can do is make the speed a function of the rotation. So if your running in the exact opposite direction your firing (180), you slow down, if your running at a 90 angle to what your shooting you slow down half as much etc, that makes sense? Because then it becomes like a logical game rule?
Lets get this all thought out before next weekend, looks like its going to be another controller session rather than moving on to the "baddies"
Regarding that, wouldnt it be better to have Gauntlet stye spawn points that we can destroy? Perhaps blobs coming together can form these spawn points, whatever the colors of the blobs that created the spawn points are, the blobs spawned there will be of a mixture (hence stronger gene pool) and the point wll be harder to destroy?
@Bill I think we should all be designing drawing AND coding it. I think this has the possibility of becoming an epic thread. I will be typing up tutorials at important mile stones.
Ok I was suggesting using the arrow (or wasd) keys for axis movement and if anyone feels brave(!) enough they can use combinations for diagonal but you want to lock down the diagonal? That can be done.
I get how the "backwards slowing down" would work in the current set up, but in the new one we are "running" in the direction selected by the axes it kind of doesnt make sense?
What we can do is make the speed a function of the rotation. So if your running in the exact opposite direction your firing (180), you slow down, if your running at a 90 angle to what your shooting you slow down half as much etc, that makes sense? Because then it becomes like a logical game rule?
Lets get this all thought out before next weekend, looks like its going to be another controller session rather than moving on to the "baddies"
Regarding that, wouldnt it be better to have Gauntlet stye spawn points that we can destroy? Perhaps blobs coming together can form these spawn points, whatever the colors of the blobs that created the spawn points are, the blobs spawned there will be of a mixture (hence stronger gene pool) and the point wll be harder to destroy?