As I said in the first post I chose "rotating" over "turn and run", we can do it the other way, if the user wants to run diagonally they can do that by holding down 2 axis. I think the "direct opposite slows down" is a bit confusing to the user? Why doesnt it just flip and start running in that direction? Is there an example of this somewhere I can check out, i need to understand the feel of it.
This game is beginning to remind me of one of my all time faves "Llamatron" on the Atari ST. I seem to remember the developer of that was a very "unique" :) kindah guy.
As I said in the first post I chose "rotating" over "turn and run", we can do it the other way, if the user wants to run diagonally they can do that by holding down 2 axis. I think the "direct opposite slows down" is a bit confusing to the user? Why doesnt it just flip and start running in that direction? Is there an example of this somewhere I can check out, i need to understand the feel of it.
This game is beginning to remind me of one of my all time faves "Llamatron" on the Atari ST. I seem to remember the developer of that was a very "unique" :) kindah guy.