Actually I didn't do any programming on 100 Rogues. A Mr. Wesley Paugh handled all of that, so I can't really answer that question. I designed it, did some art and about half of the music. With that said, I believe we used Cocos2D, which Mr. Paugh expressed some amount of frustration with more than once. But that's more of like, a graphics engine than a game engine or anything; so yeah, it was coded essentially from scratch.
Actually I didn't do any programming on 100 Rogues. A Mr. Wesley Paugh handled all of that, so I can't really answer that question. I designed it, did some art and about half of the music. With that said, I believe we used Cocos2D, which Mr. Paugh expressed some amount of frustration with more than once. But that's more of like, a graphics engine than a game engine or anything; so yeah, it was coded essentially from scratch.