Clarity is extremely important in an RTS game - possibly more so than any other genre. 3D graphics on a 2D surface (a monitor) are ALWAYS less clear than 2D graphics on a 2D surface. StarCraft 1 is far more clear than StarCraft 2, but a game with pixel art or solid-color vector art would be even more clear. It's time that game developers stopped letting technology drive their artistic choices and started going with what's best.
I ask you this, which is clearer: Super Mario Galaxy, or Super Mario Brothers?
Clarity is extremely important in an RTS game - possibly more so than any other genre. 3D graphics on a 2D surface (a monitor) are ALWAYS less clear than 2D graphics on a 2D surface. StarCraft 1 is far more clear than StarCraft 2, but a game with pixel art or solid-color vector art would be even more clear. It's time that game developers stopped letting technology drive their artistic choices and started going with what's best.
I ask you this, which is clearer: Super Mario Galaxy, or Super Mario Brothers?