Hmmmm I do agree that the interface or view should best suit the type of game. That's a good way of putting it in perspective. When making a movie scene, be it the picture edit or writing a shotlist, you ask yourself, "What is this scene really about? How can I use my tools to bring it forth for the audience to feel?" I think the same goes for game design. A more modern example of this would be Shadow of the Colossus. Every aspect of that game stems from the core concepts behind it and the result is a work of art.
I hadn't thought much about it yet, but Bill does point out an interesting trend in games, particularly those in XBLA respecting roots and understanding their identity. However I feel as though 2D, and turned based for that matter, strategy games have been left behind by this trend. Side scrolling beat em ups have seen a revival with Castle Crashers and Braid and Shadow Complex certainly got the attention they deserved, but I don't think it's crossed any publisher's mind that 3D took anything away from the strategy genre. I'm not sure why this is, I can just feel it. Any insights? I brought it up here on this forum because I've never seen or heard anyone criticize it before. I'm actually surprised to see people in agreeance.
Hmmmm I do agree that the interface or view should best suit the type of game. That's a good way of putting it in perspective. When making a movie scene, be it the picture edit or writing a shotlist, you ask yourself, "What is this scene really about? How can I use my tools to bring it forth for the audience to feel?" I think the same goes for game design. A more modern example of this would be Shadow of the Colossus. Every aspect of that game stems from the core concepts behind it and the result is a work of art.
I hadn't thought much about it yet, but Bill does point out an interesting trend in games, particularly those in XBLA respecting roots and understanding their identity. However I feel as though 2D, and turned based for that matter, strategy games have been left behind by this trend. Side scrolling beat em ups have seen a revival with Castle Crashers and Braid and Shadow Complex certainly got the attention they deserved, but I don't think it's crossed any publisher's mind that 3D took anything away from the strategy genre. I'm not sure why this is, I can just feel it. Any insights? I brought it up here on this forum because I've never seen or heard anyone criticize it before. I'm actually surprised to see people in agreeance.