I agree, Bill. I think we're starting to see a trend towards 2D, revisiting the older engines and figuring out what could benefit from 3D and where it's just annoying. A lot of the old issues (such as unpleasant isometric perspectives in Gold Box games) could easily be solved with a 3D camera that would let you zoom and pan around when necessary. Likewise, I don't necessarily see why the 3D-first person exploration modes couldn't be dispensed with; it's really only the combat that I want turn-based. The rest could be real-time.
I agree, Bill. I think we're starting to see a trend towards 2D, revisiting the older engines and figuring out what could benefit from 3D and where it's just annoying. A lot of the old issues (such as unpleasant isometric perspectives in Gold Box games) could easily be solved with a 3D camera that would let you zoom and pan around when necessary. Likewise, I don't necessarily see why the 3D-first person exploration modes couldn't be dispensed with; it's really only the combat that I want turn-based. The rest could be real-time.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com