Thanks, Rob! I was intentionally trying to be more controversial this time around. As I said in the podcast, though, I think those are great games, but definitely not what I would have assumed would be the next-generation of their predecessors. Indeed, we've seemed to move from real-time with pause to first-person (Oblivion) or third-person (Mass Effect) shooter-style hybrids, again placing action over strategy. What I wish is that these sorts of games could exist along-side modern turn-based RPGs, but I guess that's just not in the cards (at least for now).
Thanks, Rob! I was intentionally trying to be more controversial this time around. As I said in the podcast, though, I think those are great games, but definitely not what I would have assumed would be the next-generation of their predecessors. Indeed, we've seemed to move from real-time with pause to first-person (Oblivion) or third-person (Mass Effect) shooter-style hybrids, again placing action over strategy. What I wish is that these sorts of games could exist along-side modern turn-based RPGs, but I guess that's just not in the cards (at least for now).
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com