I read quite a bit about the "Rogue/Nethack" genre of RPG's, both here and elsewhere ("Dungeons & Desktops"), and it seems like such a GREAT engine for a good, plotted CRPG.
While it looks primitive on the surface, I've read some AMAZINGLY deep things that the Nethack engine is capable of doing/computing, far beyond what any mainstream CRPG is doing. I can't think of any examples off-hand, but the actual core of the game sounds incredibly robust and detailed, allowing the player to pull off things not even imaginable in other CRPGs.
Unfortunately, Nethack (and Rogue?) still seems to me like more of a hack & slash, treasure-hunting endurance test than a mythic CRPG. Considering the computing power of today's PCs, it's surprising that we haven't seen more attempts at bolting on a story and some background mythos onto the deep core of Rogue/Nethack. Legerdemain seems like a great evolution!
I read quite a bit about the "Rogue/Nethack" genre of RPG's, both here and elsewhere ("Dungeons & Desktops"), and it seems like such a GREAT engine for a good, plotted CRPG.
While it looks primitive on the surface, I've read some AMAZINGLY deep things that the Nethack engine is capable of doing/computing, far beyond what any mainstream CRPG is doing. I can't think of any examples off-hand, but the actual core of the game sounds incredibly robust and detailed, allowing the player to pull off things not even imaginable in other CRPGs.
Unfortunately, Nethack (and Rogue?) still seems to me like more of a hack & slash, treasure-hunting endurance test than a mythic CRPG. Considering the computing power of today's PCs, it's surprising that we haven't seen more attempts at bolting on a story and some background mythos onto the deep core of Rogue/Nethack. Legerdemain seems like a great evolution!