The best way to look at it is if these platforms never really went away.
That is a good way to look at it and makes a lot of sense. I also see your point about the expansions. I guess there's a point where it's just a fiction that you're still somehow making games for a vintage platform--if it takes modern hardware to do it, I don't see how that's authentic. I don't claim to know what I'm talking about regarding the hardware and cartridge limitations, but again it makes more sense to me to do what Ed did. If you can't put the finished game on a regular cartridge (that is, a cartridge that would have been feasible while commercial games were still being made for the system), it seems little more than an exercise.
I could see myself making a game using Commodore 64 basic and then using emulator features to give me unlimited memory, warp speed, etc. However, that's obviously not authentic.
The best way to look at it is if these platforms never really went away.
That is a good way to look at it and makes a lot of sense. I also see your point about the expansions. I guess there's a point where it's just a fiction that you're still somehow making games for a vintage platform--if it takes modern hardware to do it, I don't see how that's authentic. I don't claim to know what I'm talking about regarding the hardware and cartridge limitations, but again it makes more sense to me to do what Ed did. If you can't put the finished game on a regular cartridge (that is, a cartridge that would have been feasible while commercial games were still being made for the system), it seems little more than an exercise.
I could see myself making a game using Commodore 64 basic and then using emulator features to give me unlimited memory, warp speed, etc. However, that's obviously not authentic.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com