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davyK
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Joined: 05/21/2006
Certainly for the likes of

Certainly for the likes of adventure games, BASIC was fine as there was no need for fast animation. There were games that were a mix - using BASIC for intro screen, score display etc and then using assembler for movement. I too remember "100% machine code" as a selling point.

Football Manager in the UK was massively successful - it allowed you to manage a football(OK soccer) team through a season. It was written in BASIC and was a huge success across many platforms for many years. I have no doubt it inspired coders to create the "Football Manager" and "Championship Manager" games of today which are pretty sophisticated now and are massive sellers here. http://www.championshipmanager.co.uk

The main problem with BASIC back then was that it wasn't compiled code - compiled BASIC would have been all right. 8 bit micros had interpreted BASIC which was the problem.

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