It shows that you don't need pretty graphics for Centipede - its all about speed and control. Some of the prettier examples look quite slow and wouldn't be much fun. My favourite version is on 7800 - it even has a neat co-op mode.
It's also frightening to think people got away with selling commercial software written in interpreted Commodore BASIC. I say got away - if there's any justice they went out of business fairly quick - BASIC games were just too slow back then. You can push out pretty professional jobs in BlitzBasic - but that's becuase it compiles really well and has built-in graphics features such as screen buffering and collision detection.
It shows that you don't need pretty graphics for Centipede - its all about speed and control. Some of the prettier examples look quite slow and wouldn't be much fun. My favourite version is on 7800 - it even has a neat co-op mode.
It's also frightening to think people got away with selling commercial software written in interpreted Commodore BASIC. I say got away - if there's any justice they went out of business fairly quick - BASIC games were just too slow back then. You can push out pretty professional jobs in BlitzBasic - but that's becuase it compiles really well and has built-in graphics features such as screen buffering and collision detection.