Great job, Matt! I had a buddy that lived down the street from me when I was growing up, and he had a TI-99/4A. I wish he had had this game. We didn't spend a lot of time on that system, but the keyboard with a cartridge slot made the machine feel more like a combination of a computer and gaming machine than the IBM PC 5150. (Not that I didn't play a bunch of games on the 5150!)
This game is certainly one that fits my tastes. I have always loved games that involve questing.
It is a shame that things went the way they did with the TI computer. Another gaming platform that you hope would have lasted longer.
Some people have called for the "one console future" - People look forward and would like to see a single game console that supports any games published for the current generation. While competition is a good thing among systems, it isn't really about the systems. It is about the games. While today's game consoles don't appear in numbers the way they did in the late 70s/early 80s, having too many platforms is bad.
The point of a game system is to deliver the hardware to the developer for creating games and to deliver it to the consumer for gaming. The games and creators of these games should not have their creative possibilities destroyed simply because the "delivery hardware" didn't succeed.
My main point in saying all of this is to ask the question - What if we did NOT have all of those computers in the early to mid eighties? What if we only had a single computer to play these games? This computer would obviously have to have been successful to support my hypothetical situation, but think about it - One computer system that allows creative minds to create their games and continue to be creative and succeed because they do not have to worry about their work going down the tubes simply because a machine wasn't commercially successful.
Matt - Didn't mean to piggyback your latest Matt Chat with this thought, but it became relevant in my mind when you mentioned the TI-99/4A, TRS-80, etc that was smashed by the C64.
Great job, Matt! I had a buddy that lived down the street from me when I was growing up, and he had a TI-99/4A. I wish he had had this game. We didn't spend a lot of time on that system, but the keyboard with a cartridge slot made the machine feel more like a combination of a computer and gaming machine than the IBM PC 5150. (Not that I didn't play a bunch of games on the 5150!)
This game is certainly one that fits my tastes. I have always loved games that involve questing.
It is a shame that things went the way they did with the TI computer. Another gaming platform that you hope would have lasted longer.
Some people have called for the "one console future" - People look forward and would like to see a single game console that supports any games published for the current generation. While competition is a good thing among systems, it isn't really about the systems. It is about the games. While today's game consoles don't appear in numbers the way they did in the late 70s/early 80s, having too many platforms is bad.
The point of a game system is to deliver the hardware to the developer for creating games and to deliver it to the consumer for gaming. The games and creators of these games should not have their creative possibilities destroyed simply because the "delivery hardware" didn't succeed.
My main point in saying all of this is to ask the question - What if we did NOT have all of those computers in the early to mid eighties? What if we only had a single computer to play these games? This computer would obviously have to have been successful to support my hypothetical situation, but think about it - One computer system that allows creative minds to create their games and continue to be creative and succeed because they do not have to worry about their work going down the tubes simply because a machine wasn't commercially successful.
Matt - Didn't mean to piggyback your latest Matt Chat with this thought, but it became relevant in my mind when you mentioned the TI-99/4A, TRS-80, etc that was smashed by the C64.
Chris Kennedy, Editor
Location: Houston, Texas, USA
Email: chris@armchairarcade.com