The 3DS certainly has my attention. I'm very curious what they'll work out; I'm guessing it'll be fairly subtle. It could be neat, though, to get that sort of parallax effect in certain games, though I'm wondering if it will really affect the gameplay (seems like most 3D is just for decoration, really). There's a bit about 3D games here, though it's very wrongly labeled "in-depth" (definitely a light gloss, at that).
It's interesting about Time Traveler, though. I remember playing that game in Gatlinburg and being amazed by the effect. The game did suck, obviously, but it makes you wonder if the tech would have taken off if they'd had decent games. I always thought a Baldur's Gate-like game using similar technology would be simply amazing; love to see those battles playing out in hologram 3D. My dream is to have something like a miniatures game (a la warhammer), but played out with fully animated hologram 3D.
The 3DS certainly has my attention. I'm very curious what they'll work out; I'm guessing it'll be fairly subtle. It could be neat, though, to get that sort of parallax effect in certain games, though I'm wondering if it will really affect the gameplay (seems like most 3D is just for decoration, really). There's a bit about 3D games here, though it's very wrongly labeled "in-depth" (definitely a light gloss, at that).
It's interesting about Time Traveler, though. I remember playing that game in Gatlinburg and being amazed by the effect. The game did suck, obviously, but it makes you wonder if the tech would have taken off if they'd had decent games. I always thought a Baldur's Gate-like game using similar technology would be simply amazing; love to see those battles playing out in hologram 3D. My dream is to have something like a miniatures game (a la warhammer), but played out with fully animated hologram 3D.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com