Awesome, Matt. I thought the intro comments were spot on, and I enjoyed hearing what Romero had to say about DOOM.
My first memory of it was inside the same store where I first saw Wolfenstein. They were running a beta of the software. The beta (alpha..?) version of Doom allowed you to crawl (or at least duck) and used some sort of spear when you ran out of ammo. The spear/bayonet was replaced by the fists in the final version of the game.
Another notable mention is the fact that DOOM supported wavetable sound. I picked up a Wave Blaster daughtercard and plugged it into my sound blaster around the time DOOM was released, and this helped enhance the soundtrack quite a bit. It's really hard to hear some of the opl2/3 chip music when you were used to General MIDI wavetable sound.
Awesome, Matt. I thought the intro comments were spot on, and I enjoyed hearing what Romero had to say about DOOM.
My first memory of it was inside the same store where I first saw Wolfenstein. They were running a beta of the software. The beta (alpha..?) version of Doom allowed you to crawl (or at least duck) and used some sort of spear when you ran out of ammo. The spear/bayonet was replaced by the fists in the final version of the game.
Another notable mention is the fact that DOOM supported wavetable sound. I picked up a Wave Blaster daughtercard and plugged it into my sound blaster around the time DOOM was released, and this helped enhance the soundtrack quite a bit. It's really hard to hear some of the opl2/3 chip music when you were used to General MIDI wavetable sound.
Keep up the good work, Matt.
Chris Kennedy, Editor
Location: Houston, Texas, USA
Email: chris@armchairarcade.com