I am in late on this one, Matt. I got caught up in the snow out in Maryland before returning to Texas. Upon my return I discover that my workplace has once again firewalled out Armchair Arcade. Ahh well...it was great while it lasted.
What an interesting game. Obviously the graphics are a bit dated, but they definitely have a style to them. It's a very angular, vector-like style. The last enemy you fought was highly stylized.
I sometimes wonder how much of a dice roll it would be for developers to aim for a stylized set of graphics. I imagine it would be on something like a PSN, Xbox Live, or Wiiware release. I guess Mega Man 9 would be an example. It was a new game that was released as an official homage to 8 bit games of old. Oh! How I wish they would do that with several other old games.
So Dungeons of Daggorath has a art style of its own. I would like to see something new that creates atmosphere by not giving you very much to look at. Having a certain lack of depth in the game doesn't mean it is primitive. Having a lack of depth quite literally means that the difference background and foreground is blurred. When that last monster came after you in DoD, it was BIG.
And that wizard - there is something to be said about characters on the screen without a background. It creates quite an effect.
Take a look at the T-rex approaching you in monster maze. The graphics were quite primitive, but the art and animation were highly stylized. I think this trait helps increase one's immersion into the game.
I am in late on this one, Matt. I got caught up in the snow out in Maryland before returning to Texas. Upon my return I discover that my workplace has once again firewalled out Armchair Arcade. Ahh well...it was great while it lasted.
What an interesting game. Obviously the graphics are a bit dated, but they definitely have a style to them. It's a very angular, vector-like style. The last enemy you fought was highly stylized.
I sometimes wonder how much of a dice roll it would be for developers to aim for a stylized set of graphics. I imagine it would be on something like a PSN, Xbox Live, or Wiiware release. I guess Mega Man 9 would be an example. It was a new game that was released as an official homage to 8 bit games of old. Oh! How I wish they would do that with several other old games.
So Dungeons of Daggorath has a art style of its own. I would like to see something new that creates atmosphere by not giving you very much to look at. Having a certain lack of depth in the game doesn't mean it is primitive. Having a lack of depth quite literally means that the difference background and foreground is blurred. When that last monster came after you in DoD, it was BIG.
And that wizard - there is something to be said about characters on the screen without a background. It creates quite an effect.
Take a look at the T-rex approaching you in monster maze. The graphics were quite primitive, but the art and animation were highly stylized. I think this trait helps increase one's immersion into the game.
You know what I mean?
Chris Kennedy, Editor
Location: Houston, Texas, USA
Email: chris@armchairarcade.com