Reading this and can't think of anything other than to agree with the fact that stored information is the same wether it is stored digitally or analogically (eh???). Of course digital information is easier to reproduce so DRM and copyrights are enforced in the most strict form imaginable flushing much of the ease of use of digital information down the drain.
Thinking of the WOW world as a real place....? Well sure, I can do that. The polygons and textures and gamefiles are physically stored and reproduced on hundreds of computer systems around the globe. Your avatar is stored and reproduced on hundreds of computer systems around the globe. Perhaps the actions your avatar takes are watched by more 'people' simultaneously then you are 'watched' in real life. So one could even state that the avatar's presence in the virtual worlds and the way they are reproduced on various computersystems around the globe simultaneously is more 'real' than your single physical incidence - body in real life! :P
Reading this and can't think of anything other than to agree with the fact that stored information is the same wether it is stored digitally or analogically (eh???). Of course digital information is easier to reproduce so DRM and copyrights are enforced in the most strict form imaginable flushing much of the ease of use of digital information down the drain.
Thinking of the WOW world as a real place....? Well sure, I can do that. The polygons and textures and gamefiles are physically stored and reproduced on hundreds of computer systems around the globe. Your avatar is stored and reproduced on hundreds of computer systems around the globe. Perhaps the actions your avatar takes are watched by more 'people' simultaneously then you are 'watched' in real life. So one could even state that the avatar's presence in the virtual worlds and the way they are reproduced on various computersystems around the globe simultaneously is more 'real' than your single physical incidence - body in real life! :P
PS3: MarkVergeer | Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl
Armchair Arcade Editor