Wow. I get busy for a few days and miss a slew of a new content on AA. I hope to catch up on everything here.
First off, lemme give a shout out to Thor. I originally started college hoping to dive into adventure games and work for Sierra On-Line. I started programming in QBasic and grew through C++, a little tiny bit of PASCAL (which I haven't mentioned in years), and eventually gained a slew of languages in college when I got my computer science degree. I wasn't as gung-ho about creating games when I graduated as I was when I entered as I mostly found myself enjoying the creativity behind the games moreso than the programming. It was more about crunching numbers to make great graphics, and I just couldn't bring myself to dedicate 80 hours a week to coding. Nevertheless, I entered the world of business app programming, and gaming remains a hobby.
Matt - Rogue looks awesome! How funny that I would use the word "looks" (as if I was referring to graphics) to tell you it is awesome. It is about the gameplay. You already know this from my previous comments here on AA. I think I would have a blast playing this game, and I certainly have no problem playing older games I have missed simply due to inferior graphics or sound (or NO graphics or NO sound for that matter). I am really sorry I missed out on this one (and the birth & early times of the genre).
I am really digging Matt Chat. The production, your comfort with the camera, and your ability to simply make a point really help keep the show elevated to a high level. I look forward to it on Fridays. Keep up the good work.
Hey Matt -
Wow. I get busy for a few days and miss a slew of a new content on AA. I hope to catch up on everything here.
First off, lemme give a shout out to Thor. I originally started college hoping to dive into adventure games and work for Sierra On-Line. I started programming in QBasic and grew through C++, a little tiny bit of PASCAL (which I haven't mentioned in years), and eventually gained a slew of languages in college when I got my computer science degree. I wasn't as gung-ho about creating games when I graduated as I was when I entered as I mostly found myself enjoying the creativity behind the games moreso than the programming. It was more about crunching numbers to make great graphics, and I just couldn't bring myself to dedicate 80 hours a week to coding. Nevertheless, I entered the world of business app programming, and gaming remains a hobby.
Matt - Rogue looks awesome! How funny that I would use the word "looks" (as if I was referring to graphics) to tell you it is awesome. It is about the gameplay. You already know this from my previous comments here on AA. I think I would have a blast playing this game, and I certainly have no problem playing older games I have missed simply due to inferior graphics or sound (or NO graphics or NO sound for that matter). I am really sorry I missed out on this one (and the birth & early times of the genre).
I am really digging Matt Chat. The production, your comfort with the camera, and your ability to simply make a point really help keep the show elevated to a high level. I look forward to it on Fridays. Keep up the good work.
Chris Kennedy, Editor
Location: Houston, Texas, USA
Email: chris@armchairarcade.com