Well - I am obviously a big fan of Archon. Thanks for doing this Matt Chat, Matt.
I actually tried to acquire the Commodore 64 version for collecting purposes as well as comparison to the Atari XEGS version. Unfortunately, it wasn't listed properly. The seller said it was C64, however it was the IBM PC version. Regardless, I did end up with a nice, tri-fold version of it. The art is really great. I love those EA games. I don't have that many of them - just two, really. Legacy of the Ancients could be in better shape, but the artwork still looks nice. I need to do a write-up on that.
One point I want to make about Archon - People always talk about graphics, sound, control, and gameplay. Those that use the term gameplay hit on something that people should give more attention. Allow me to be a bit more specific - Pacing. Pacing is KEY - especially for arcade style games. One thing that Matt's video cannot illustrate is the pacing of the game. When you have the controller in your hand and a human opponent sitting next to you, the pacing of Archon causes a high energy I cannot describe. Seeing the videos of some of the other ports backs up my point. While I obviously cannot understand the pacing of a game I am watching rather than playing, it looked like one or two of those games served as an example that better graphics, sound, etc doesn't really matter if the pacing doesn't equal the original.
Good job, Matt. Another excellent game added to the library of Matt Chats.
Well - I am obviously a big fan of Archon. Thanks for doing this Matt Chat, Matt.
I actually tried to acquire the Commodore 64 version for collecting purposes as well as comparison to the Atari XEGS version. Unfortunately, it wasn't listed properly. The seller said it was C64, however it was the IBM PC version. Regardless, I did end up with a nice, tri-fold version of it. The art is really great. I love those EA games. I don't have that many of them - just two, really. Legacy of the Ancients could be in better shape, but the artwork still looks nice. I need to do a write-up on that.
One point I want to make about Archon - People always talk about graphics, sound, control, and gameplay. Those that use the term gameplay hit on something that people should give more attention. Allow me to be a bit more specific - Pacing. Pacing is KEY - especially for arcade style games. One thing that Matt's video cannot illustrate is the pacing of the game. When you have the controller in your hand and a human opponent sitting next to you, the pacing of Archon causes a high energy I cannot describe. Seeing the videos of some of the other ports backs up my point. While I obviously cannot understand the pacing of a game I am watching rather than playing, it looked like one or two of those games served as an example that better graphics, sound, etc doesn't really matter if the pacing doesn't equal the original.
Good job, Matt. Another excellent game added to the library of Matt Chats.
Chris Kennedy, Editor
Location: Houston, Texas, USA
Email: chris@armchairarcade.com