I never really see the iPhone as a gaming platform. I love obtaining apps for it and seeing what new function it could provide, but I think of other platforms when I think of games.
This aside, I downloaded this game after Bill and Matt mentioned it via armchair's blog & Matt Chat. It is quite addicting. Using a touchscreen to control Pac-Man or Mega Man II becomes tiresome after a few minutes. While Sword of Fargoal doesn't have perfectly responsive controls, it holds my iPhone gaming attention much longer.
I believe I have died three times. The first time was one of those "let's get the hang of us" moments. You know - the first time you play the game. The second time was a "whoops." The third time was a "No way! You idiot (referring to myself)!" I didn't lose much gaming time at all during those deaths, however dying made it clear to me just how much you had to be aware of your surroundings, health, and inventory.
After playing it off and on the past few weeks, I have obtained the sword and attempted to ascend to the top of the dungeon. An assassin stole the sword around level 13 and started his way down. It is here that I stopped (this was two days ago).
It is a wonderfully addicting game. I recommend picking it up.
I never really see the iPhone as a gaming platform. I love obtaining apps for it and seeing what new function it could provide, but I think of other platforms when I think of games.
This aside, I downloaded this game after Bill and Matt mentioned it via armchair's blog & Matt Chat. It is quite addicting. Using a touchscreen to control Pac-Man or Mega Man II becomes tiresome after a few minutes. While Sword of Fargoal doesn't have perfectly responsive controls, it holds my iPhone gaming attention much longer.
I believe I have died three times. The first time was one of those "let's get the hang of us" moments. You know - the first time you play the game. The second time was a "whoops." The third time was a "No way! You idiot (referring to myself)!" I didn't lose much gaming time at all during those deaths, however dying made it clear to me just how much you had to be aware of your surroundings, health, and inventory.
After playing it off and on the past few weeks, I have obtained the sword and attempted to ascend to the top of the dungeon. An assassin stole the sword around level 13 and started his way down. It is here that I stopped (this was two days ago).
It is a wonderfully addicting game. I recommend picking it up.
Chris Kennedy, Editor
Location: Houston, Texas, USA
Email: chris@armchairarcade.com